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camera component fails dev build on Chrome with profiler and threads ena...
-e: see title --fails on Chrome71 (both required flags enabled --works on FF65+66(nightly) -repro: --open attached project (empty 3... Read more
[WebGL] Incorrect loading progress is shown in the Player when Build fil...
How to reproduce: 1. Open the attached project 2. In the Publishing Settings, set the Compression Format to "Brotli" (Edit->Project ... Read more
[WebGL] File context is not saved when downloading it with WebRequest Do...
How to reproduce: 1. Open the user's attached project ("WebRequst_Error.zip") 2. Open the repro scene ("SampleScene") 3. Enter Play ... Read more
[Vuforia] [WebGL] Vuforia-based codes fails to compile while attempting ...
To reproduce: 1) Make sure you have both Vuforia and WebGL supports installed 2) Open attached project 3) Change it to Win Standalon... Read more
switching to fullscreen freezes content
-e: see title, cube stops spinning :) --repro: chrome71, FF64, canary, nightly, Win+OSX -repro: --open attached project --build and... Read more
[WASM] UnityLoader doesn't throw an error when wasmCodeUrl path is invalid
How to reproduce: 1. In the attached "TestFor1091040.zip" project go to TestBuild -> Build 2. In the TestBuild.json file modify the ... Read more
[WebGL] "Event.OnMouseDrag" doesn't register right and middle mouse buttons
Steps to reproduce: 1. Open the original project 2. Build and Run the project in Webgl 3. Try clicking right click or middle mouse b... Read more
Terrain is not being displayed in WebGL when Draw Instanced is set to true
How to reproduce: 1. Open attached project "Case_1113122_Terrain" 2. Switch platform to WebGL 3. Build the project 4. Open the build... Read more
[WebGL] "Data too long to fit the audioclip: . X sample(s) discarded" on...
Reproduction steps: 1. Open "megalon.zip" project and download "2018_12_27_14_05_26_654.json" 2. Build and Run project for WebGL 3.... Read more
[WebGL][Safari] "Fullscreen is not supported on this browser." error is ...
How to reproduce: 1. Create a new project with the default 3D template 2. Make a WebGL build 3. Host the WebGL build 4. Open the bui... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection