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[WebGL] Profiler does not autoconnect on WebGL builds
How to reproduce:1. Create new project2. Open build settings, switch to WebGL and enable Autoconnect profiler setting3. Build and ru... Read more
Fatal error in Unity CIL Linker when building with WebGL
How to reproduce:1. Open the "Core.zip" project2. Make sure that Development Build is unchecked in File > Build Settings3. Build ... Read more
[WebGL] In developer build method Mathf.CeilToInt() throws an exception
Steps to reproduce:1. Download 117993_repro.zip project2. Build for WebGL Developer Build3. Open index.html in a web browser Expecte... Read more
[Vuforia] [WebGL] Vuforia-based codes fails to compile while attempting ...
To reproduce:1) Make sure you have both Vuforia and WebGL supports installed2) Open attached project3) Change it to Win Standalone4)... Read more
switching to fullscreen freezes content
-e: see title, cube stops spinning :)--repro: chrome71, FF64, canary, nightly, Win+OSX -repro:--open attached project--build and run... Read more
[WASM] UnityLoader doesn't throw an error when wasmCodeUrl path is invalid
How to reproduce:1. In the attached "TestFor1091040.zip" project go to TestBuild -> Build2. In the TestBuild.json file modify the... Read more
[WebGL] "Event.OnMouseDrag" doesn't register right and middle mouse buttons
Steps to reproduce:1. Open the original project2. Build and Run the project in Webgl3. Try clicking right click or middle mouse butt... Read more
Terrain is not being displayed in WebGL when Draw Instanced is set to true
How to reproduce:1. Open attached project "Case_1113122_Terrain"2. Switch platform to WebGL3. Build the project4. Open the build on ... Read more
[WebGL] Build fails if weGLThreadsSupport is enabled
How to reproduce:1. Open the attached project2. Make a WebGL build3. Inspect the Console window Expected result: The build process f... Read more
WebGL build fails with libraries in "external packages" or scoped packag...
-e: when you use a package located outside of your local unity project on in a scoped package registry the WebGL build will fail -re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- File watcher does not trigger after the AcquireFloatingLease and before the Entitlement check
- HDR Output gets disabled in the Editor when Reflection Probe is enabled during runtime
- The "Build and Run" Menu option tries to build for the selected Build Platform instead of the Active Build Platform
- Font kerning breaks at runtime when multiple UI Documents use different fonts
- MissingReferenceException occurs when entering Play mode with a locked GameObject in the Inspector