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[InputField][Web][Mobile] Soft keyboard shows up after tapping the reado...
How to reproduce: 1. Open the attached project 2. Build the project for WebGL and deploy it to a Mobile device 3. Click on Input Fie... Read more
Memory is not released when Application.Quit is called
How to reproduce: 1. Open the attached project "test.zip" 2. Open Assets/Scenes/SampleScene.unity 3. Open File>Build Settings... 4. ... Read more
[WebGL] Build fails with emcc2: error when "-s BINARYEN_TRAP_MODE" argum...
Reproduction steps: 1. Open the user's attached project 2. Build and Run Expected result: Project is built Actual result: Build fai... Read more
[WebPlatform][iOS] App crashes with URP project
How to reproduce: 1. Create a new URP Unity Project 2. Select WebGL platform 3. Enable "Development Build" in Build Settings 4. Buil... Read more
[WebGL] Build fails to compile when using Unicode characters in the .jsl...
Reproduction steps: 1. Open the user's attached project 2. Open Assets/Scenes/Scene1.unity 3. Go to File > Build Settings and click ... Read more
WebGL build crashes when calling AudioSource.time
Reproduction steps: 1. Open the attached project 2. Build and Run the project using WebGL 3. Observe the error Expected result: Mus... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow