Search Issue Tracker
2
votes
Active
SDF Baking causes memory usage to continually rise when entering Play Mode
How to reproduce: 1. Open the user attached "SDF Bake Bug.zip" project 2. Enter Play Mode 3. Open the Activity Monitor 4. Open the "... Read more
3
votes
Fixed
[VFX Graph] Disabled block is enabled when changing block's value and sa...
1. How to reproduce: # Open the attached VFX (HDRP) # Make sure that Set Lifetime block is disabled # Change value from 5 to 1... Read more
0
votes
Fixed
[VFX Graph] Subgraph blocks and operators are not re-compiled when Compi...
How to reproduce: 1. Create a new vfx graph 2. Convert Set Color over Life to Subgraph Block 3. Open Subgraph Block 4. Change Se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations