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Crash on SerializableManagedRef::GetScriptType() when you drag a .vfx fi...
Reproduction steps:1. Open the attached project “CrashRepro“2. Open “VFX1“3. Drag “VFX2“ into the window Expected result: Shader app... Read more
Template details window shows default Title, Description, and documentat...
Steps to reproduce: Create a new Unity project Open the "Create new Shader Graph Asset" window (Project window > right click >... Read more
[VFXG] Exposed properties can no longer be added via alt+drag
How to reproduce: Create a new VFX Drag an edge from any block port while pressing alt key Release alt key Expected result: Exposed ... Read more
[VFX] MultiMesh output with ShaderGraph is ignoring no cast shadow
With a Multi Mesh Output and the ShaderGraph integration, disabling CastShadow is only applied on a single mesh index. Step to repro... Read more
Creating and opening a Visual Effect Graph throws errors in the Console,...
How to reproduce:1. Open an empty project and install Visual Effect Graph2. Create a new Visual Effect Graph and double-click it to ... Read more
VFX blackboard: items should be listed with spaces
Repo steps: Go to Window > Package Manager > Search Visual Effect Graph > Check Unity Registry > Make sure VFX graph is ... Read more
The padding is insufficient at the bottom of a collapsed block when ther...
How to reproduce: Create a new VFX Graph Create Set lifetime random block Connect property to the B slot Collapse that block and obs... Read more
Duplicate function in VFX blackboard works with Ctrl+D but not with Cmd+D
How to reproduce: Open HUB; Create 3D(HDRP) project; Create visual effect graph in the "Project" window (Create->Visual Effects-&... Read more
[VFX Graph] Undoing actions results in incorrect values instead of retur...
How to reproduce: Create a new particle system Add a set position block in initialize Drag-change the value Press Ctrl+Z/CMD+Z to un... Read more
Particle outputs connected to particle strip systems don't render last p...
Steps to reproduce: 1. Import the attached package 2. Open scene and VFX from the attached package 3. Observe that in SG Output, it ... Read more
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