Search Issue Tracker
Fixed in 2022.3.13f1
Fixed in 2022.3.X, 2023.1.X, 2023.2.X, 2023.3.X, 2023.3.0a13
Votes
0
Found in
2022.2.9f1
2023.1.0b6
2023.2.0a6
2023.3.0a1
Issue ID
UUM-29244
Regression
Yes
[VFX Graph] Undoing actions results in incorrect values instead of returning values from previous state
How to reproduce:
- Create a new particle system
- Add a set position block in initialize
- Drag-change the value
- Press Ctrl+Z/CMD+Z to undo an action
Expected result: Value is restored to 0
Actual result: Value is 0.03
Notes:
- This also affect other blocks and fields
- When continuously undoing actions error is thrown - {color:#e8912d}System.Exception: Unable to retrieve current state at : 14 (max 24) at UnityEditor.VFX.UI.VFXGraphUndoStack.RestoreCurrentGraphState{color}
- {color:#172b4d}Undo History is also affected{color}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Dropdown property is cut off and adds unnecessary side padding when a Sub Graph is used as a node in Shader Graph
- All text in the Project Settings Window is still Tinted White after deleting Text in the Search Window
- "WebGL Template" icons disappear when building the project with the Project Settings opened
- Variant Family window UI issues when Prefab title is long
- Player crash when switching focus in Exclusive Fullscreen mode with DirectX 12
Add comment