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”Advanced” Search Engine is opened when “Classic” Search Engine is selec...
How to reproduce:1. Open the user’s attached “ObjectSelectorTest.zip” project2. Open “VFX.vfx” Visual Effects Graph3. Press the sele... Read more
Multiple VFX assets cannot be opened in one go
How to reproduce: Create 2 VFX assets in project browser Drag them to the Scene View Select both of them in the Hierarchy Observe th... Read more
[URP/VFX] Unsupported URP SG materials contain Support VFX Graph flag in...
How to reproduce: Create a new ShaderGraph in URP Switch Material to Decal Observe that Support VFX Graph flag is present Expected r... Read more
VFX Graph is always dirty when it contains a Subgraph with Custom HLSL
How to reproduce:1. Open the “VFX_Dirty.zip“ project2. Open the “SimpleLoop“ VFX Graph in “Assets/Shaders“ directory3. If there is n... Read more
Converting Output to Output Particle ShaderGraph Octagon/Triangle is imp...
Steps to reproduce: 1. Create a new graph 2. Convert Output to Output Particle ShaderGraph Octagon or Triangle Actual results: Outpu... Read more
[VFX Graph] HLSL VFXFIXED_RAND isn't working in custom HLSL while mentio...
Steps to reproduce: 1. import the procided Package 2. Drag and Drop the VFXG_RandomHLSL.vfx in a scene 3. Open the VFXG_RandomHLSL.v... Read more
Particle System flickers in the Player
Steps to reproduce:1. Open “Repro” project2. Build And Run3. Press “Next” button until “8/19 HybridEntitiesConversion” text is shown... Read more
Error "NullReferenceException: Object reference not set to an instance o...
How to reproduce:1. Open the project "IN_33176"2. Press Window -> Visual Effects -> Visual Effect Graph3. Press the "Click to ... Read more
[VFX] Spawn & Loop block
The Spawn & Loop block is a remainder of spawn context before integration of Spawn Context Loop & Delay behavior (reachable ... Read more
[VFX] Documentation page is not displayed when the question mark is clic...
Repo steps: Go to Window > Package Manager > Search Visual Effect Graph > Check Unity Registry > Make sure VFX graph is ... Read more
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