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Video framerate is not restored when trying to raise it after lowering i...
Steps to Reproduce:1. Open the “user’s attached project”2. Open “SampleScene”3. Select the “Canvas/Video Player” GameObject through ... Read more
Video Player does not throw an error when playing a video with unsupport...
How to reproduce:1. Open the attached "IN-129473" project2. Open the "VideoPlayerDemoScene" scene3. Enter Play mode4. Observe the Co... Read more
GPU device suspended error when replaying a video in the Video Player wi...
How to reproduce:1. Open the NVIDIA Control Panel application2. Set Vertical sync to “Fast“ (Manage 3D settings > Settings > V... Read more
GPU device suspended error when replaying a video in the Video Player wi...
How to reproduce:1. Open the NVIDIA Control Panel application2. Set Vertical sync to “Fast“ (Manage 3D settings > Settings > V... Read more
Video Player preview stutters/lags when played in the Inspector preview ...
Steps to reproduce: Open the attached "video" project Open the "SampleScene" Enter Play mode In the Hierarchy, select the "Video Pla... Read more
'AudioSampleProvider buffer overflow' warnings are thrown when any video...
Steps to reproduce: Create and open a new URP project Import any video to the Project window Instantiate the video in the Hierarchy ... Read more
Video is not rendered when the VideoPlayer GameObject is disabled and re...
1. Open the attached project “IN-141035”2. Open the Assets/Scenes/SampleScene3. Enter Play Mode4. Observe the video output after the... Read more
[Web] VideoPlayer.frameReady event fires only once in a video when the P...
How to reproduce:1. Open the attached “IN-140834“ project2. Build and Run the Player3. Focus the Player tab in the browser4. Observe... Read more
Video Player glitches when Skip On Drop is enabled
How to reproduce: Open the attached “IN-143030_video_player_6000.3.14f1” project Open the “SampleScene” Enter Play mode Observe the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some post-processing volume overrides only update after a refresh when using HDRP
- Video Player glitches when Skip On Drop is enabled
- GameObject movement in Scene view becomes stuttery and intermittently freezes when using non-standard pointers across editor tabs or window boundaries
- Addressables.CheckForCatalogUpdates() always returns 0 when "Only update catalogs manually" is enabled
- VFX Graph forces a lengthy recompilation freeze when exiting Play Mode with a cloned Render Pipeline asset