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[WebPlatform] Audio can not be muted when video is playing
How to reproduce:1. Download the attached VideoProject2. Build and run "Educational Movies" scene on WebGL3. Press Play to play vide... Read more
Stuttering video playback on lower tier Android devices
Reproduction steps:1. Open the attached project "VideoPlayerStutterIssue"2. Make sure the targeted platform is Android3. Build and R... Read more
Video's Alpha not transparent when built with WebGL
How to reproduce:1. Open the user's attached project "VideoAlphaBug.zip"2. Build and Run with WebGL Expected result: Video's backgro... Read more
Video is displayed with one frame delay when videoPlayer.Play() is called
Reproduction steps:1. Open the attached "1376068.zip" project2. Open the "1_Frame_Delay" Scene3. Enter the Play mode4. Record the di... Read more
Video Player rewind button does not pause the video
How to reproduce:1. Open project "NewVideoPlayer-TestProject-master.zip"2. Enter Play Mode3. Press the rewind button4. Observe the v... Read more
[Android][UIToolkit] VP8 WebM video with transparency rendering as trans...
Reproduction steps:1. Open the attached user's project "UIToolkit.zip"2. Build for Android3. Observe the video being translucent Exp... Read more
[Android] VideoPlayer doesn't play video when played on Android API 23 o...
How to reproduce:1. Open the user's attached "New Unity Project.zip" project2. Open the Build Settings (File->Build Settings...)3... Read more
[macOS] [iOS] VideoPlayer frameCount method returns 0 when scrubbing thr...
How to reproduce:1. Open the attached project ("1358764_2021.1.17f1_repro.zip")2. Open Scene "test"3. Enter Play Mode4. When the vid... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS