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directional lights - main light selection
The automatic main light selection for directional lights selects different lights for different color hue values. 1. Download Main... Read more
[LWRP] GameObject's shadow is not animated when Skinned Mesh Renderer's ...
How to reproduce: 1. Open user's attached 'DE-Ghost.zip' project 2. Open SampleScene 3. Turn off 'Maximize on Play' in Game View 4. ... Read more
[URP] Point Light stops emitting light at certain points of scene
To reproduce: 1) Open attached project and scene 2) Make sure Scene View is in 2D 3) Select point light on the right in the scene 4)... Read more
[Android] [Blocks Automation] Player stuck on splash screen when using g...
This doesn't reproduce in monoscopic mode, just with VR enabled. So assigning to vr gfx. Read more
[XR][Android][URP] Shadows are not rendered on android devices with Sing...
Shadows are not rendered on android devices with SinglePass. 1. Open attached project. 2. Open "BakedLighting" scene. 3. Switch pla... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes