Search Issue Tracker
Windows.Perception.Spatial.SpatialStageFrameOfReference Rewriter error w...
How to reproduce: 1. Open the attached "Repro.zip" project 2. Build to UWP Expected result: Build succeeds Actual result: Build fai... Read more
CultureNotFoundException: Culture name en-DE is not supported error thro...
How to reproduce: 1. Change Windows display language to "English (Germany)" 2. Open the attached project "UWPMixedCulture.zip" 3. Op... Read more
Build and Run: USB Device option is broken
Microsoft stopped supporting deploying to devices via USB. We should remove this option from Unity. Read more
Proxy bypass list is not honored neither by UnityWebRequest nor by Syste...
When using proxy bypass in Windows proxy settings, it is not honored by UnityWebRequest or System.Net.Http when run on Universal Win... Read more
Mouse Position on Y-axis on UWP is broken when display scaling is set to...
How to reproduce: 1. Open the attached "repro.zip" project 2. Build and run on UWP platform 3. Make sure that at least one of your m... Read more
[UWP] Build crashes when changing focus of input field with text in it
Reproduction steps: 1. Open the attached project ("1278859.zip") 2. Switch platform to UWP 3. Build and Run the project 4. Keep swit... Read more
Lack of WSAPlayerARM64 enum
How to reproduce: 1. Open the attached "Delete_UWP_ARM64.zip" project 2. Switch to UWP 3. Observe the error in Console Window Expec... Read more
[UWP] Visual Studio output throws exception when the Camera GameObject h...
Reproduction steps: 1. Open project "UWPDoublePostProcessBug.zip" 2. Open Scene "SampleScene" 3. Open Build Settings window from Fil... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window