Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.4
2019.4.10f1
2021.1
Issue ID
1279292
Regression
No
Lack of WSAPlayerARM64 enum
How to reproduce:
1. Open the attached "Delete_UWP_ARM64.zip" project
2. Switch to UWP
3. Observe the error in Console Window
Expected result: WSAPlayerARM64 enum is supported and no errors appear
Actual result: "'RuntimePlatform' does not contain a definition for 'WSAPlayerARM64'" error appears
Reproducible with: 2018.4.27f1, 2019.4.13f1, 2020.1.10f1, 2020.2.0b6, 2021.1.0a2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note:
Changing it at this point would be a breaking change, since ARM64 builds returned WSAPlayerARM for a couple years now. You can detect that you're running on ARM64 using this simple check:
if (Application.platform == RuntimePlatform.WSAPlayerARM && IntPtr.Size == 8)
{
// We're on ARM64!
}