Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2020.1.X, 2020.2.X
Votes
0
Found in
2019.4
2020.1
2020.1.2f1
2020.2
Issue ID
1278859
Regression
Yes
[UWP] Build crashes when changing focus of input field with text in it
Reproduction steps:
1. Open the attached project ("1278859.zip")
2. Switch platform to UWP
3. Build and Run the project
4. Keep switching between input fields and mash keyboard buttons
Expected result: Input fields accept keyboard input and build does not crash
Actual result: Build crashes
Reproducible with: 2019.4.12f1, 2020.1.9f1, 2020.2.0b7, 2021.1.0a1
Could not test with: 2018.4.28f1 (Behaves differently in Build than in Editor)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2021.1):
Fixed with 2021.1.0a2, backported to 2020.2.0b9, 2020.1.12f1