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[URP] "Attempting to get Camera relative temporary RenderTexture" is thr...
How to reproduce: 1. Open the attached "case_1376601" project 2. Open the "ReproScene" Scene 3. Enter the Play Mode 4. Select the "M... Read more
[URP] Greyed out Culling Mask option still takes effect when Light Layer...
Reproduction steps: 1. Open the attached project 2. Open the "SampleScene.unity" Scene located in "/Assets/Scenes/" in the Project w... Read more
[URP][WebGL] WebGL build throws errors in console when project uses Ligh...
Reproduction steps: 1. Open the attached project "cookie test webglurp" 2. Build and Run Expected result: Build runs without errors... Read more
Camera RenderToCubemap offsets and stretches out the ambient occlusionl ...
How to reproduce: 1. Open the user attached project (cubeRenderer.zip) 2. In the Project view go to "Settings" and select the "For... Read more
[URP] Decal produces z-fighting with parallel surfaces when the decal's ...
Decal produces z-fighting with parallel surfaces when the decal's material uses a Normal From Height node in the Shader Graph How t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Reflection Probe doesn't load until it's selected in the Hierarchy window when the project has been opened
- "ArgumentNullException" error in the Console when selecting certain ScriptableObjects and entering Play Mode
- Configurable joints become bouncier when setting "Bounciness" below 1
- Prefabs get corrupted when editing Particle System curves
- Colors on images become darker when enabling "Vertex Color Always in Gamma Color Space"