Search Issue Tracker
"Preset Type" field goes out of the "Select Preset" window
Steps to reproduce: Create a project Add 2D/3D game object Go to "Inspector" tab Select any component Click on preset icon Verify, t... Read more
[UI Builder] UxmlObject Add list item field popup is squashed.
Steps to reproduce: 1. Create a new project and add the attached script Test.cs 2. Open UI Builder and add a Test element 3. Click +... Read more
"Inspector" section line goes separately from the section in "Select Pre...
Steps to reproduce: Create a project Add 3D game object Go to "Inspector" tab Click on any preset icon In "Select Preset" window cli... Read more
The ReorderableList item becomes invisible when dragging it through the ...
Reproduction steps:1. Open the attached project “ListItemBug“2. Select ScriptableObject “Assets/Test”3. In the Inspector window expa... Read more
Disabled UIToolkit fields can be pasted a value even when disabled
Reproduction steps: Open a project Create a custom Editor window with a text field within a foldout property that is disabled with "... Read more
Hex values with space in the end don’t get trimmed when pasted in the Co...
How to reproduce:1. Open the attached “hexCode.zip” project2. In the Project window, select “New Material.mat”3. In the Inspector wi... Read more
ListView with VirtualizationMethod set to DynamicHeight hides items when...
Reproduction steps:1. Open project “ListViewBug”2. Select “Directional Light” in the Hierarchy3. Expand one of the ListView items in... Read more
ScrollView produces jittery animation when playing PostPointerUpAnimation
In line 1574 of “ScrollView.cs” (https://github.com/Unity-Technologies/UnityCsReference/blob/2023.2/ModuleOverrides/com.unity.ui/Cor... Read more
Unity version number is being displayed incorrectly
Steps to reproduce:1. Create a new project2. Observe the Unity Editor Window name Expected result: The version should be "2023.2.0a2... Read more
Double clicking script field no longer opens it in the external script e...
If a custom inspector is drawn with UIToolkit (in this case using {color:#e01e5a}InspectorElement.FillDefaultInspector{color}), doub... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS