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Some buttons are highlighted even if not hovered
To reproduce: 1. Open the project 2. Open the scene "Layout Groups" 3. Play it 4. Try moving your mouse around rather fast 5. See th... Read more
Input field's OnValueChange() event is not triggered when deleting the text
To reproduce this bug: 1. Open the attached project 2. Open 'valuechange_test' scene 3. Play 4. Enter text into input field 5. Noti... Read more
Sprites placed on other sprite's alpha area, when using TightPackerPolic...
Repro: 1. Open project. 2. Run UI Bug Only happens with TightPackerPolicy, because sprites are placed on-top of unused space in ot... Read more
When a text input field has been closed, it cannot be reopened until som...
To reproduce: 1) Download and open the uGUI demo project for 4.6.0b12 (attached to this report as well) 2) Build run the widget scen... Read more
uGUI with <color> tags should fade out with alpha
To reproduce: 1. Create a uGUI text 2. Add the tags <Color = green> and </Color> to the text, it should turn green 3. Try to change ... Read more
UI ScrollRect: MissingReferenceException errors when building project
To reproduce: 1. Open attached project 2. Open Main Menu scene 3. Build project for Web Player or PC Standalone 4. Notice errors thr... Read more
Hierarchy filter t:Button does not work
To Reproduce: 1. Open scene 'test' or any other scene with gameObjects which have Button components. 2. Type t:Button in hierarchy... Read more
Error when entering large int into submit key size on eventsystem
1. Create empty game object and add event system 2. in the size of the submit key section punch in numbers (random) for at least mor... Read more
Crash when continously adding too large int in submit key size on events...
1. create empty game object and add eventsystem 2. in the submit key size field keep doing this: Punch in 10-15 random numbers and ... Read more
[InputField][Mobile]InputField doesn't open keyboard on mobile
The new UI Input Field does not open keyboard when tapped on Mobile devices from 4.6.1p2 Read more
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