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[TreeCreator] The Material's Textures corrupt when Changing any paramete...
How to reproduce: 1. Open the "SampleScene" Scene in the attached "TreeBug.zip" Project 2. Note that the textures in TreeCollection ... Read more
Error of NullReferenceException and black screen appears when opening ne...
To reproduce: 1. Create new project in 2019.2.10f1 Actual result: There is a black screen and error when project opens Expected res... Read more
Shortcut Manager - Error when dismissing context menu while text input f...
If you right click to open the context menu while editing a shortcut, then click outside the context menu to dismiss it, an error wi... Read more
Linear Color Space warning is thrown despite meeting all the requirements
To reproduce: 1. Open any project 2. Set up the Lightweight package 3. Go to Player Settings> Other settings and change color Space ... Read more
Batchmode build hangs in PackageManager::RunRequestSynchronously
To reproduce: 1. Open attached project "demos_20191.zip" 2. Open project folder 3. Open "build.sh" file with any text editor 4. Chan... Read more
Game tab window rescales when entering the play mode
How to reproduce: 1. Open the attached project or create a new project 2. Switch to iOS or Android platform 3. Add a new Game view r... Read more
Editor crashes while opening the Occlusion Culling window if there is no...
How to reproduce: 1. Open the attached or create a new project 2. Go to Window -> Rendering -> Occlusion Culling 3. Go to the Hiera... Read more
[UI Elements] Play mode Color tint is not removed when Play mode cannot ...
To reproduce: 1. Open any project 2. Change editor's Play mode tint color to something clearly visible (File > Preferences > Colors ... Read more
[IMGUI] AudioLowPassFilter text is clipped in its preset asset
AudioLowPassFilter text is clipped in its Preset Asset. Steps to repro: 1. Open the attached project. 2. Select "AudioLowPassFilter... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context