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[TreeCreator] The Material's Textures corrupt when Changing any paramete...
How to reproduce: 1. Open the "SampleScene" Scene in the attached "TreeBug.zip" Project 2. Note that the textures in TreeCollection ... Read more
[Editor] Deferred draw mode is not accessible from all scene view when t...
Deferred draw mode is accessible from only one scene view when the layout is set to 4 split. Steps to repro: 1. Create a new projec... Read more
The text in Myanmar language is not being displayed when written in the ...
To reproduce: 1. Open an attached project or just create a new one 2. Install Burmese( Myanmar language on your keyboard) 3. Write s... Read more
Linear Color Space warning is thrown despite meeting all the requirements
To reproduce: 1. Open any project 2. Set up the Lightweight package 3. Go to Player Settings> Other settings and change color Space ... Read more
Batchmode build hangs in PackageManager::RunRequestSynchronously
To reproduce: 1. Open attached project "demos_20191.zip" 2. Open project folder 3. Open "build.sh" file with any text editor 4. Chan... Read more
Game tab window rescales when entering the play mode
How to reproduce: 1. Open the attached project or create a new project 2. Switch to iOS or Android platform 3. Add a new Game view r... Read more
Editor crashes while opening the Occlusion Culling window if there is no...
How to reproduce: 1. Open the attached or create a new project 2. Go to Window -> Rendering -> Occlusion Culling 3. Go to the Hiera... Read more
[UI Elements] Play mode Color tint is not removed when Play mode cannot ...
To reproduce: 1. Open any project 2. Change editor's Play mode tint color to something clearly visible (File > Preferences > Colors ... Read more
Delete, Duplicate, Find, Frame Selected and Copy/Paste are not working o...
Reproduction steps: 1. Open "FocusNotEditable.zip" project 2. Open "SampleScene" scene 3. Select "CubeA" 4. "BUGREPORT" -> "Set Not... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextMeshPro Shader "Mask" field does not update in Inspector when changing value
- Changing URP settings when a Shader Graph is open throws errors and renders the opened Shader Graph Asset useless
- GameObject cannot be renamed when right clicked and a different Editor window is in focus
- Objects are cleared when preloading a Pool during startup functions with Domain Reload disabled
- The text underline partially disappears when the bold effect is applied with certain fonts in the UI Builder