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"GUI Error" and "NullReferenceException" errors are logged in the Consol...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene” Scene3. Open the Font Asset Creato... Read more
Character spacing value is not applied when using a specific font asset
Reproduction steps:1. Open the attached “repro_IN-72301“ project2. Open the “/Assets/Scenes/SampleScene.unity“3. Open the “Game“ win... Read more
Help button leads to a missing documentation page when clicked on a TMP_...
How to reproduce: Open the attached "IN-145112_TMP.zip" project In the Project tab, Assets->TextMesh Pro-> Examples & Extr... Read more
InputField fails to get the last character of a Hangul(IME) (Korean cha...
How to reproduce: Open the “MyInput.zip“ project Open the “SampleScene” Enter Play Mode Click on the InputField in the Game view Wri... Read more
[Linux] Input field does not receive characters when they are inputted w...
Reproduction steps:1. Open the attached “steamdeck_bug” project2. Click File > Build Settings… > Build3. Launch the player in ... Read more
“IndexOutOfRangeException: Index was outside the bounds of the array.” e...
Reproduction steps:1. Create a new project2. Create Text - TextMeshPro GameObject (GameObject > UI (Canvas) > Text - TextMeshP... Read more
Crash on UNITY_FT_Load_Glyph when generating multi-threaded Font Atlas i...
Steps to reproduce:1. Open the “user’s attached project”2. Open “Window/TextMeshPro/Font Asset Creator”3. Set Source font to “Gmarke... Read more
Nullref in TMPro text on Standalone Build Shutdown
What happened Nullref in TMPro text on Standalone Build Shutdown How can we reproduce it using the example you attached Easy Way: Fi... Read more
NullReferenceException is thrown when creating the TextMeshPro component...
Reproduction steps:1. Create a new project with any template2. In the Hierarchy window create “InputField - TextMeshPro” (UI-> In... Read more
[TMP] Crash when using fallback fonts created at runtime
How to reproduce:1. Download and open the attached project2. Build and deploy the project to iOS3. Enable the "Show chat" checkmark4... Read more
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