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Xcode application path is missing spaces in Build Profiles window
Steps to reproduce:1. Create new Unity project2. Open Build Profiles window3. Add iOS Build Profile4. Open “Run in Xcode” dropdown5.... Read more
Synthetic bold applies to a label instead of "Bold" Font Weight when usi...
How to reproduce:1. Open the attached “Test Font Asset Fallback.zip” project2. In the Project tab, select the “Assets” folder3. In t... Read more
Editor freezes when rendering wrapped text inside Japanese parentheses i...
How to reproduce:1. Open the attached “IN-136535“ project2. Open the “uibuildertest.uxml” in the UI builder (Assets > uibuilderte... Read more
"InvalidOperationException: EnsureRunningOnMainThread can only be called...
Reproduction steps:1. Open an existing or create a new URP project on a non-4k screen2. Go to Edit > Preferences > General and... Read more
Text using "Standard" Text Generator Type does not scale smoothly when U...
How to reproduce:1. Open the attached project “IN-137472”2. Open the “SampleScene”3. Observe the text in the Game View while changin... Read more
"Panel Text Settings" Asset has a smaller icon than other Assets
How to reproduce:1. Create a new Unity project2. In the Project window, right-click -> Create -> UI Toolkit -> Panel Text S... Read more
All of the log's text is selected when trying to select only a portion o...
How to reproduce:1. Open the attached “IN-137522_select” project2. Open the “SampleScene”3. Enter Play mode4. In the Console window ... Read more
UI Builder windows text rendering breaks when using Rich text combined w...
How to reproduce:1. Create a new Unity project2. Create a UITK Text Settings Asset3. In the Inspector window enable the Match Materi... Read more
Custom control text is not visible when adding it to the UI Document
Reproduction steps:1. Open the attached project “ReproProject”2. Open the scene “SampleScene“3. Observe the result in the Scene or G... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS