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Incorrect selection range is reported when selecting text across lines i...
Reproduction steps:1. Open the attached “IN-127592” project2. Open the “TextFieldTest” window (Test > Test Text Field)3. Select d... Read more
Adaptive Performance icon in Profile window is too small and barely visible
Steps to reproduce:1. Create new Unity project2. Open Profile window3. Scroll down and find Adaptive Performance section4. Observe t... Read more
An error is thrown when using a static font and Editor Text Generator Ty...
How to reproduce:1. Open the attached “IN-135335” project2. In the Preferences window, make sure Editor Text Generator Type is set t... Read more
“TextAutoSize is not supported with the Standard TextGenerator” warning ...
Steps to reproduce: Create a project using Universal 3D template Go to Edit > Project Settings > UI Toolkit Enable "Advanced T... Read more
Letters on the left side move further as Letter Spacing is increased whe...
How to reproduce:1. Open the attached “IN-134164” project2. Open the “SampleScene”3. Open the “Test” UXML file in UI Builder4. Selec... Read more
UIToolkit Editor Window text is not displayed when using advanced text g...
How to reproduce:1. Open the attached “IN-133583.zip” project2. Select the “SwSettingsManager.asset” in the Project window3. Observe... Read more
"Underline vertex left position is greater than right position" errors w...
Steps to reproduce: Create a new Unity project using a 3D Universal Template Go to Edit > Project Settings > UI Toolkit Enable... Read more
NullReferenceExceptions are thrown if clicking inside a window that cont...
Steps to reproduce: Open the attached project Open the Scene View window Press the Enter Play Mode button While the Editor is loadin... Read more
Custom control text is not visible when adding it to the UI Document
Reproduction steps:1. Open the attached project “ReproProject”2. Open the scene “SampleScene“3. Observe the result in the Scene or G... Read more
Synthetic bold applies to a label instead of "Bold" Font Weight when usi...
How to reproduce:1. Open the attached “Test Font Asset Fallback.zip” project2. In the Project tab, select the “Assets” folder3. In t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS