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Editor memory leak when entering and exiting Play Mode in a blank URP pr...
How to reproduce:1. Create a new 3D URP Project2. Install the Memory Profiler package3. Enter Play Mode, capture a Memory Profiler s... Read more
Different values received when using character.glyphHeight on Windows an...
How to reproduce:1. Open the attached project2. Enter Play Mode and in the Console window observe the Glyph height Expected result: ... Read more
UI Builder windows text rendering breaks when using Rich text combined w...
How to reproduce:1. Create a new Unity project2. Create a UITK Text Settings Asset3. In the Inspector window enable the Match Materi... Read more
“TextAutoSize is not supported with the Standard TextGenerator” warning ...
Steps to reproduce: Create a project using Universal 3D template Go to Edit > Project Settings > UI Toolkit Enable "Advanced T... Read more
UI Toolkit Label stops rendering text in a custom Editor window when usi...
How to reproduce:1. Open the attached “UIToolkitLabelTest.zip“ project2. Open the EditorTestLabel window (Window → EditorTestLabel)3... Read more
"Underline vertex left position is greater than right position" errors w...
Steps to reproduce: Create a new Unity project using a 3D Universal Template Go to Edit > Project Settings > UI Toolkit Enable... Read more
Custom control text is not visible when adding it to the UI Document
Reproduction steps:1. Open the attached project “ReproProject”2. Open the scene “SampleScene“3. Observe the result in the Scene or G... Read more
ATG "Auto Size" property values are cut off when viewing in default UI B...
Steps to reproduce: Create a new Unity project using a 3D Universal Template Go to Assets > Create > UI Toolkit > UI Docume... Read more
Crash on UnityEngine.UIElements.UITKTextHandle:UpdateNative when interac...
Steps to reproduce: Open any Project Open the Preferences Window Search for "Global" and toggle the "Use Global Editor Log" flag Res... Read more
An error is thrown when using a static font and Editor Text Generator Ty...
How to reproduce:1. Open the attached “IN-135335” project2. In the Preferences window, make sure Editor Text Generator Type is set t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS