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Terrain does not support setting the renderingLayerMask filters used by ...
Merged PR at e71028a96af9 to trunk in 5876ceb54d0b. Read more
[Tree] Reset functionality does not work in the Tree component
Reset functionality does not work in the Tree component Steps to Repro: 1. Create a new Project 2. Hierarchy > 3D > Tree 3. Change... Read more
[Terrain] Default terrain from asset store project loses texture on upgrade
Could not recreate this with a new terrain in simple project. Attached project for repro. 1. Open attached project. The unity versio... Read more
[Terrain] 'Brush Size' Slider indicator disappears when moving it to the...
How to reproduce: 1. Create a new project 2. Create a Terrain Game Object in the Scene 3. Go to Inspector 4. Click on 'Paint terrain... Read more
Clicking an object, behind which there's a terrain being painted on does...
Clicking an object, behind which there's a terrain being painted on does not select the new object To reproduce: 1. Create a terra... Read more
Resetting a custom brush resets the falloff curve to nothing
Resetting a custom brush resets the falloff curve to nothing Problem: if you reset a custom brush, the falloff will reset to a curv... Read more
Custom brush settings have no tooltips
Custom brush settings have no tooltips How to reproduce: 1. Select the terrain 2. Go to the paint terrain tab 3. Select the last vi... Read more
Custom brush list preview in terrain paint menu doesn't update when cust...
Custom brush list preview in terrain paint menu doesn't update when custom brush settings are changed Repro steps: 1. Select the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on