Search Issue Tracker
[Terrain] Assigned texture doesn't scale properly when Inspector window ...
The assigned texture doesn't scale properly when Inspector window shrinks horizontally Steps to repro: 1. 1. Open attached or creat... Read more
[Terrain] Reset and Doc button get's clipped when Inspector window shrin...
Reset and Doc button get's clipped when Terrain settings and paint texture (with an assigned texture) tool is active and Inspector w... Read more
"Dering Light Probes For Trees" Value is not named properly
1. Create a Terrain Object 2. Turn on Debug View in the Inspector 3. Observe all the variables that are on the Terrain Object Actua... Read more
Custom brush settings have no tooltips
Custom brush settings have no tooltips How to reproduce: 1. Select the terrain 2. Go to the paint terrain tab 3. Select the last vi... Read more
[Terrain] Brush rendering breaks on the edges of terrain when terrain's ...
Brush rendering breaks on the edges of terrain when terrain's height is greater than zero Steps to Repro: 1. Open attached or creat... Read more
[Terrain] Add layer button becomes unusable when "Add Terrain Layer" win...
Add layer button becomes unusable when "Add Terrain Layer" window shrinks horizontally Steps to Repro: 1. Open attached or create a... Read more
[Terrain] There is no indicator for newly created texture layers in terr...
There is no indicator for newly created texture layers in terrain layer window Steps to Repro: 1. Open attached or create a new pro... Read more
[Terrain] The tree's default selection functionality stops working when ...
The tree's default selection functionality stops working when switching between 2 terrain game objects Steps to Repro: 1. Open atta... Read more
[Terrain Tools] ArgumentException occasionally occurs when attempting to...
1. Create a Terrain Object in the scene 2. Add a layer to the Terrain Object 3. Attempt to add the same layer to the Terrain Object ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph effect instance stops rendering when a second instance of the same effect starts 2 frames later
- Operations on the Color32 array are not reflected in WebGL Player when HDR is off
- Rigidbody moves away from the original GameObject when Center of Mass is set in every frame
- WebGL Player does not proceed beyond logo screen when "Target WebAssembly 2023" is enabled
- "NullReferenceException" error thrown in UnityEditor.ObjectListArea when an audio clip is selected in one of two opened Project tabs while the second Project tab is not active/painted