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Hide Classic Platforms editor option is not enabled by default when crea...
Steps to reproduce: Create a new project Open Project Settings > Editor Observe "Hide Classic Platforms" toggle state \\Actual re... Read more
[HDRP] Game view doesn’t refresh after changing Camera Background Type u...
Steps to reproduce:1. Create new Unity project using High Definition 3D Template2. Create a new Scene in Project window (Create >... Read more
Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High...
Steps to reproduce:1. Create new Unity project using High Definition 3D Sample Template2. Open Build Profilers window3. Make sure “S... Read more
Test Shader appears twice in Material Shader selection menu
Reproduction steps:1. Create a new Universal 3D template project2. Create > Material3. Select newly created Material and open Sha... Read more
Reuse Collisions Callbacks is not enabled by default when opening a new ...
Reproduction steps:1. Create a new HDRP project2. Open the GameObject tab in Physics Settings (Edit > Project Settings > Physi... Read more
[Linux] "GPUResidentDrawer" warnings are thrown in the Console when crea...
Steps to reproduce:1. Create new Unity project using Universal 3D Template2. Once project is loaded, observe the Console window Actu... Read more
“Asset SG_Eye.shadergraph could not be found” error thrown in the Consol...
Steps to reproduce:1. Create new Unity project using HDRP 3D Template2. Open Package Manager3. Go to High Definition Render Pipeline... Read more
Samples are using the obsolete "FindFirstObjectByType" method
How to reproduce:1. Create a new Unity project and install the VFX package2. In the Project window, right-click -> Create -> V... Read more
New Releases are shipped without the newest URP and HDRP Template Versions
Steps to reproduce: Install a new version from the reproducible streams list In Hub try and Create a New Project Observe the Upgrade... Read more
Missing spaces in High Definition 3D Samples Template Tutorials
Steps to reproduce:1. Create new Unity project using High Definition 3D Samples Template2. Open Tutorials window (Tutorials > Sho... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS