Search Issue Tracker
A Ray Tracing Shader error occurs when setting the Tracing parameter of ...
How to reproduce:1. Create a new High Definition 3D project2. Open the “OutdoorsScene”3. Open the HDRP tab in the Project Settings w... Read more
[Ubuntu] URP Samples - game mode turns black and multiple "Attempting to...
Steps to reproduce: Create a new URP Project Window > Package Manager > Universal RP > Samples Import URP Package Samples O... Read more
"transform.position assign attempt for 'Seagull(Clone)' is not valid" er...
How to reproduce:1. Create a new HDRP project and make sure to use the Vulkan Graphics API2. Go to Window -> Package Manager ->... Read more
"Compute dispatch: missing texture ID..." and "Compute dispatch: missing...
Steps to reproduce:1. * Create a new project with High Definition 3D template2. Change the platform to Windows Server3. Observe the ... Read more
Webpage from example hyperlink is missing when opened in the Universal 3...
Reproduction steps:1. Create a project with the “Universal 3D sample” template in one of the affected version2. In the Tutorials win... Read more
Shader warning in 'HDRP/Lit' throw after building High Definition 3D Sam...
Steps to reproduce: 1. Create a new project using High Definition 3D Template 2. Build and Run the project Actual results: "Shader w... Read more
Empty class in the "BlitToRTHandlePass" script in URP Samples
How to reproduce:1. Create a new URP Unity project2. Go to Window -> Package Management -> Package Manager -> Universal Ren... Read more
[HDRP] Fullscreen Samples Showcase link to doc is broken
Steps to reproduce: Create a new High Definition 3D project. In Window > Package Manager > High Definition RP, download "Fulls... Read more
Removed VR Module dependency prevents URP Sample from compiling
Steps to reproduce: Open project :) Actual results: {{Package com.unity.template.urp-sample@file:/Users/bokken/Projects/com.unity.te... Read more
[HDRP] "Show on start" checkbox is too close to the window border and is...
How to reproduce:1. Create an empty HDRP project2. Go to Window -> Rendering -> HDRP Wizard3. Scroll to the bottom of the wind... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS