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GameObjects made using "GameObject.CreatePrimitive" appear pink in the P...
How to reproduce:1. Open the attached project “IN-136043”2. Build and run the project3. Observe the Player Actual result: The lower ... Read more
URP Editor and Player perform worse than identical Built-in projects
How to reproduce: Open the “Performance_BuiltIn_Project.zip“ project Open the “Scene_3cameras“ Scene Enter Play Mode and maximize th... Read more
Crash in RenderGraph Bloom following upgrade to Unity 6.3.6
100% repro crash after around 30min, following upgrade to Unity 6.3.6. If we disable Bloom on our Volume Profile, the issue seems to... Read more
“'Object.FindFirstObjectByType(Type)' is obsolete…” warning is thrown af...
Reproduction steps:1. Create a new project2. Window > Package Management > Package Manager > All Packages > Shader Graph... Read more
URP RenderGraph throws "RenderTextureDesc height must be greater than ze...
Reproduction steps:1. Open the attached "IN-137785_AutoResizerTillCrash.zip" project2. Build and run the project in Player3. Wait 15... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS