Search Issue Tracker
[Regression][Windows] Crash in GetManagerFromContext after dragging tree...
Steps to repro: 1. Open attached project and 't1' scene on Windows; 2. In the Project folder go to 'Free_SpeedTrees' folder; 3. Dra... Read more
[LOD] Blinking artifact at SpeedTree cross-fade animation when several t...
Steps to repro: 1. Open attached project and '1_SpeedTree_Customization' scenes; 2. Scroll in and out to invoke SpeedTree transitio... Read more
[Regression][Editor] Speedtree prefab LOD previews are not shown
Steps to repro: 1. Open attached project and 't1' scene; 2. Select 'Broadleaf_Desktop' prefab in the Hierarchy; 3. In the Inspector... Read more
[Billboard] Shadowy artifact appears on tree billboard at certain camera...
Steps to repro: 1. Open attached project and 'BillboardShadowsTest' scene; 2. Observe shadow on tree billboard in Game view. Expec... Read more
[SpeedTree] Backyard Grass Desktop material is partly dark when previewi...
To reproduce: 1. Open project attached by the user 2. Select backyard grass desktop material (Assets->Desktop_Ground_Cover_Package -... Read more
[Regression] "Assertion failed" error is thrown after generating materia...
Following errors are thrown when generating materials for SpeedTree: Assertion failed: Assertion failed on expression: '!GetPersist... Read more
[Regression][ProjectFolder] NullReferenceException after multi-selecting...
Steps to repro: 1. Open attached project; 2. In the project folder go to 'Free_SpeedTrees' folder; 3. Multi-select 'Broadleaf-Deskto... Read more
[OSX] Speedtree selection outline blinks when moving viewpoint in the Sc...
Steps to repro: 1. Open attached project and t1 scene on OSX; 2. Select 'Broadleaf_Desktop' gameobject; 3. Move viewpoint in the sc... Read more
Billboard is still shown after Precomputed Realtime GI is disabled
When turning on the Precomputed Realtime GI setting in Lighting > Scene window, it builds billboards of the Tree mesh from terrain c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
- Crash on ModelImporter::ImportSkinnedMesh when disabling "Strip Bones" on a specific FBX model
- WebGL Development builds ignore the "Compression Format" setting when using "Gzip" compression