Search Issue Tracker
[DX9] GameObject with the specific shader disappears while minimizing th...
Reproduction steps: 1. Open the attached project "UIAdditiveTest.zip"; 2. Build the standalone project; 3. Open the built version; 4... Read more
Mesh is being drawn twice per material when using custom shader
To reproduce: 1. Open attached project; 2. Open "testScene"; 3. Enable Frame Debug. Expected result: mesh is being drawn once when ... Read more
The Editor crashes after launching the project or switching substance fr...
Steps to reproduce the issue: 1. Download and open attached project. 2. Notice that after a few seconds Unity Editor crashes on: #0... Read more
[Shaders] UNITY_APPLY_FOG Macro is not parenthesing expressions properly
Reproduction steps: 1. Open the attached project. 2. Open the "shader bug" scene. - "Tile01 Variable" game object is rendered gray.... Read more
Changing the standard shader render mode via script doesn't work in build
Steps to reproduce: 1. Create a new Unity 3D project 2. Import attached Unitypackage 3. Open "Demo" scene 4. Press play 5. Try to mo... Read more
Crashes when applying a shader with #error directive to a material
To reproduce: 1. Open the attached project 2. Select Material "Material" 3. Change "Material" shader to Custom/ChunkTextureShader 4.... Read more
Fatal error occurs when trying to open the project that contains unsuppo...
Steps to reproduce the issue: 1. Download the attached project and try opening it. 2. Agree to update the Scripting API if asked to.... Read more
WorldPos is not passed to SurfaceShader when Camera rendering path is se...
How to reproduce: 1. Open given Unity project 2. Enter "SampleScene" scene 3. Make sure that your rendering path in the Main Camera ... Read more
Shader does not compile under GLSL due to miscompilation
Steps to reproduce: 1. Open the attached project(ShaderTest.zip) 2. Open Build Settings 3. Go to Player Settings -> Other Settings a... Read more
A specific shader becomes gray instead of transparent in built scene view
To reproduce: 1. Open repro project 2. Open 'TestScene' 3. Build scene Expected: build scene and scene in editor should look identi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException when setting 'isTextObjectScaleStatic' to false on a disabled TextMeshPro GameObject
- Shader Stripping Custom Options disappear when exiting Play mode without reloading Domain
- Decals do not get projected when 'Rendering Layer Mask' on a GameObject is 23rd Layer or above due to encoding/decoding issues
- Deriving from SearchContextAttribute doesn't always work
- Scripting API documentation is missing for macOS editor extensions