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Shader does not compile when CGPROGRAM and ENDCG tags are on the same line
Steps to reproduce: 1. Download and open attached project 2. Select SimpleTestShaderErrorVersion assets in assets tab 3. Look at ins... Read more
Unnecessary uniforms from surface shaders generated to OpenGL ES 3.0
I noticed very strange behavior in unity 5.1b3 that compiled shaders for OpenGL ES 3.0, have lots of unnecessary uniforms, see scree... Read more
[Standard] Legacy Shaders/VertexLit emissive color is not transfered to ...
1. Select material "New Material". 2. Change shader to "Standard". 3. Notice that emissive is not red (its blue, because I changed i... Read more
[Android] Shaders fail to compile on Galaxy S4 (SGX544MP3 GPU) OpenGL ES 2
To reproduce: 1. Open attached project 2. Build and run on a Galaxy S4 3. Notice that shaders do not compile Actual result: There s... Read more
CommandBuffer.Blit() with no custom shader doesn't match CommandBuffer.B...
To reproduce: 1. Open attached project 2. Open the scene named "Blit_WILL_blit.unity" and click play, and observe that an image app... Read more
Having calculations that use _Time in sin() will have inconsistent resul...
Reproduction steps: 1. Open the attached project '_Time' 2. Open the available scene 3. Play scene and observe the material behavior... Read more
[compute] HLSLcc times out compiling complex shaders (exponential comple...
How to reproduce: 1. Import the attached shaders (Compute.zip) into a project 2. Give them time to compile - Note that it takes a ... Read more
Stencil shader doesn't render anything
Repro steps: 1. Open provided projects "StencilBlitProblem" Scene 2. See that the Game view is black 3. Click on "Main Camera" in t... Read more
Material preview is missing when using Shader that uses TRANSFORM_TEX ma...
How to reproduce: 1. Open the user attached project and "main" scene 2. Enter playmode and observe that the particle effect using P... Read more
Shader.SetPass performance regression in editor (5.1)
Shader.SetPass is taking a lot of time in the editor in 5.1b6; was not the case in 5.0. Not a problem in standalone build. Read more
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