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[Shaders] Shader which name contains 'CGINCLUDE' cannot be included into...
To reproduce:1. Open project2. Select 'Simple' shader Expected: in inspector, we should see that shader is compiled properlyActual: ... Read more
[Android] Compute Shader is not rendered on Android devices
Steps to reproduce:1. Open the attached project "Case_1224442"2. Build it on Android3. Notice only Red "H" is displayed Expected res... Read more
Bitfield extraction in hlsl can overwrite its own operand when compiling...
To reproduce:1) Open the attached project and scene2) Play it Expected: The console outputs '1'Actual: It outputs '0' Reproduced in ... Read more
[Metal/Vulkan] Projection Matrix in a shader is offset when CommandBuffe...
To reproduce:1. Open attached project "Metal_iOS_Bug.zip"2. Open "SampleScene.unity" scene3. Make sure that Metal Editor Support is ... Read more
Straight horizontal or vertical quads with zero height or width are not ...
To reproduce:1. Open user's attached project ("shaderVertexDeformBug_compressed")2. Open scene "zeroSizeMeshBug"3. In Hierarchy wind... Read more
[Shader] index a matrix with a dynamic value fails
To reproduce:1) Open the attached project (MatrixRepro.zip) and the sample scene in it2) Play it Actual: The plane is blackExpected:... Read more
Additional integer operation is added to a Shader causing performance dr...
Steps to reproduce:1. Open attached project "Case_1186752"2. Navigate to Project -> Assets and select "Cutout Hlsl" shader3. In t... Read more
NullReferenceException and broken Shader Variant display when shader ass...
Steps to reproduce:1. Start a new project2. Go to project view and add a Shader3. Add a Shader Variant Collection and assign the cre... Read more
Shader compiler determines that screenPos is not required when using an ...
How to reproduce:1. Download user's attached project "ScreenPosBug.zip"2. Open the Scene "ClipTest" and play it3. Now open the custo... Read more
[Shaders] finalgbuffer:ShadingModelFinalGBuff and clip() affect UV coor...
Reproduction steps:1. Open project in "ShaderIssue.zip"2. Notice how the "ForestFoliage" GameObject looks in the Scene3. Open "Tree_... Read more
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