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Compute Shader Import Settings is missing documentation
Reproduction steps:1. Create a new project2. Create > Shader > Compute Shader3. Select newly created Compute Shader Asset4. Pr... Read more
Some Shaders appear twice in Material Shader selection menu
Reproduction steps:1. Create a new project2. Create > Material3. Select newly created Material and open Shader selection menu by ... Read more
Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when ra...
How to reproduce:1. Open the attached “IN-131723.zip” project2. Open the “SampleScene”3. Open the “flask test” ShaderGraph and dock ... Read more
Crash on keywords::LocalSpace::Find when reimporting specific assets
Steps to reproduce:1. Open the “user’s attached project”2. Reimport the “UMA” folder through the Project Window3. Observe the crash ... Read more
Shader's color does not change when a boolean type keyword is enabled an...
How to reproduce:1. Open the attached “KeywordBug” project2. Open “SampleScene“ scene3. Enter Play mode4. Observe Game view Actual r... Read more
IPreprocessShaders data mismatches ShaderUtil data when PackageRequireme...
Reproduction steps:1. Open the attached project “ReproProject”2. Build a project using Build → Build Project - Process Test Shader3.... Read more
Crash on ShaderLab::Program::CreateFromSerializedProgram when opening a ...
How to reproduce:1. Open the attached “IN-132800” project2. Observe the crash Reproducible with: 2023.1.0a10, 6000.0.68f1, 6000.3.10... Read more
Missing documentation page is open when pressing “?” in Inspector window...
Steps to reproduce:1. Create new Unity project2. In Project window create HLSL Asset (Window > Create > Visual Effects > Vi... Read more
ShaderVariantCollection.variantCount and ShaderVariantCollection.shaderC...
Steps to reproduce:1. Open the attached user's project "TestShaders.zip"2. Switch to a Android/Windows Standalone Build profile3. Pe... Read more
Limited information is provided when a Shader Compiler timeout occurs
How to reproduce:1. Open the attached project “IN-137538” with the “UNITY_SHADER_COMPILER_TASK_TIMEOUT_MINUTES” environment variable... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS