Search Issue Tracker
"Type override" and "Strip keywords" strings overlap in the docked "Buil...
Steps to reproduce: Create a project Go "File" -> "Build Profiles" Click the "Add Build Profile" button Select "macOS" Click the ... Read more
Crash on DynamicBranchState::PrepareState when idle in a project with sp...
How to reproduce:1. Open the attached “IN-120774” project2. Enter the “Blockout“ Scene3. Wait for ~30 seconds4. Observe the crash Re... Read more
Crash on keywords::PrintKeywordSpaceInfo when uninstalling Universal Ren...
Reproduction steps:1. Open the attached project “ReproProject-IN-125527.zip”2. Open “SampleScene” in “Assets\Scenes”3. Open Package ... Read more
Clicking the "Keywords" foldout label in the Inspector doesn’t expand or...
Steps to reproduce: Create a project (Universal 2D) Go to the "Project" window Click "Create" -> Shader Graph -> From Template... Read more
Shader flickering due to incorrect CBUFFER value for a frame in custom R...
Steps to reproduce:1. Open attached user's project "ShaderBindingIssue.zip"2. Open the "SampleScene.unity" Scene3. Enter to play mod... Read more
Help box text under “Keyword Declaration Overrides” in Build Profiles a...
Steps to reproduce: Create a project Go to "Unity" -> "Settings" -> "General" Set "Editor Theme" to "Light" Go to "File" ->... Read more
"Duplicate keywords" errors box is not shown in the Graphics Settings wh...
How to reproduce:1. Create a new Unity project2. Go to Edit -> Project Settings -> Graphics -> Shader Build Settings3. Add ... Read more
Entering the double-space between characters in the Shader Build Setting...
How to reproduce:1. Create a new Unity project2. Go to Edit -> Project Settings -> Graphics -> Shader Build Settings3. Add ... Read more
AssetImportWorker crash on keywords::KeywordRemap::Init when adding/remo...
Steps to reproduce: Create a new Unity project using a 3D Universal Template Go to Project Settings > Graphics > Shader Build ... Read more
[DX, Vulkan] Shader starts acting unexpectedly when SV_primitiveID is us...
How to reproduce: Open the “SV_PrimitiveIDBuggy.zip“ project Open the “bug_primitiveid” Scene Select the “Assets/ExampleCode/Unlit_N... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS