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Crash on keywords::LocalKeywordState::IsEnabled when creating a project ...
Reproduction steps:1. Create a new project with the URP 3D Sample Template Expected result: A project is created and openedActual re... Read more
"Material.EnableKeyword" method has no effect on the material when calli...
How to reproduce:1. Open the “Set Material Keyword Bug 2“ project2. Open the “SampleScene“3. Enter the Play Mode4. Observe the “Manu... Read more
Editor crash when saving Currently Tracked Variants to Asset
Steps to reproduce:1. Create project using URP Template2. In Build Settings switch to Android3. Open Project Settings window4. Find ... Read more
HDR color values set with MaterialPropertBlock.SetColor are incorrect wh...
Steps to reproduce:1. Open the “BugCheck” project2. Open the “MPB_Test” scene3. Enter Play Mode4. Open the Frame Debugger Window5. O... Read more
Log shader compilation does not give info on which shader instance had a...
Steps to reproduce:1. Create a new Unity project.2. Make sure "Log shader compilation" is enabled in Player settings.3. Build and ru... Read more
[Windows] Shaders are compiled synchronously when "Asynchronous Shader C...
How to reproduce:1. Create and open a new project from a URP Sample Template2. Enable the “Asynchronous Shader Compilation“ checkbox... Read more
Crash on DynamicBranchState::PrepareState(unsigned long, keywords::Local...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/MainScene.unity” Scene3. Enter the Play Mode and wait fo... Read more
HDR colors are recorded in gamma compressed values instead of linear val...
Reproduction steps:1. Open the attached “repro_IN-85774“ project2. Open the “Assets/Scenes/Scene.unity“ Scene3. Open the Animation w... Read more
Shader Keywords are not detected when defined in include files
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mode4... Read more
An Empty List Is Incorrectly Returned for Material Variant When Using Ma...
Reproduction steps:1. Create the project with any template2. Import the “BugRepro” package3. Open the “Assets/Test/Test.unity” Scene... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS