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0
votes
Fixed

Internal shader error is shown when a corrupted shader is imported

Shader System

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Oct 29, 2024

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Version/s: 2021.3.45f1, 2022.3.51f1, 6000.0.25f1, 6000.1.0a2

Reproduction steps:1. Create an empty project2. Download and import the attached “IN-87067_HexInit.compute” shader3. Observe the Con... Read more

0
votes
Fixed

Editor crash when saving Currently Tracked Variants to Asset

Shader System

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Nov 05, 2024

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Version/s: 2022.3.28f1, 6000.0.26f1, 6000.1.0a3

Steps to reproduce:1. Create project using URP Template2. In Build Settings switch to Android3. Open Project Settings window4. Find ... Read more

0
votes
Fixed

<no keywords> errors are logged in Player build when using Strict Shader...

Shader System

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May 03, 2025

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Version/s: 2022.3.62f1, 6000.0.49f1, 6000.1.4f1, 6000.2.0b2, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

How to reproduce:1. Open the attached “IN-99765“ project2. Make a Development Build of the project3. Run the resulting build4. Open ... Read more

0
votes
Fixed

Editing the UnityDOTSInstancing.hlsl file does not cause a Shader recomp...

Shader System

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Nov 14, 2024

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Version/s: 2021.3.46f1, 2022.3.53f1, 6000.0.28f1, 6000.1.0a5

Reproduction steps:1. Open the “IN-88478.zip” project2. Open the “Packages/Core RP Library/ShaderLibrary/UnityDOTSInstancing.hlsl” f... Read more

0
votes
Fixed

Errors are not outputted to the console when building the project

Shader System

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Nov 15, 2024

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Version/s: 2022.3.53f1, 6000.0.28f1, 6000.1.0a5, 6000.2.0a1

Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Jaegerspris_tetiles” Scene3. Make some kind of change in the ... Read more

0
votes
By Design

Compiled Shader code has self-assignments and redundant code in the Shad...

Shader System

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Nov 27, 2024

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Version/s: 2021.3.46f1, 2022.3.54f1, 6000.0.30f1, 6000.1.0a7

How to reproduce:1. Open the attached “IN-89929.zip” project2. Select the “NewUnlitShader” Shader Asset in the Project window3. In t... Read more

0
votes
Duplicate

A Console error is not handled correctly when using #pragma kernel with ...

Shader System

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Dec 05, 2024

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Version/s: 2021.3.46f1, 2022.3.54f1

How to reproduce:1. Create an empty project2. Create a new Compute Shader in the Assets folder3. Copy and paste the “Test Code” prov... Read more

3
votes
Active

#pragma skip_variants FOG_LINEAR does not remove FOG_LINEAR_KEYWORD_DECL...

Shader System

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Feb 25, 2025

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Version/s: 6000.1.0b8, 6000.2.0a5, 6000.3.0a1, 6000.4.0a1

Reproduction steps:1. Open the attached “IN-94056_ShaderSkipVariantsIssue-6000.1.zip“ project2. Select the “Assets/MyTestShader.shad... Read more

1
votes
Active

Material Properties are not preserved when overriding Shader using Rende...

Shader System

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Mar 20, 2025

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Version/s: 6000.0.44f1, 6000.1.0b12, 6000.2.0a7, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

Reproduction steps:1. Open the attached “IN-96982.zip” project2. Open the “SampleScene”3. Select the “PC_Renderer” from the Project ... Read more

1
votes
Active

Multiplayer Play Mode Additional Editor instances crash on SourceAssetDB...

Shader System

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Apr 07, 2025

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Version/s: 6000.0.45f1, 6000.1.0b14, 6000.2.0a8, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

How to reproduce:1. Open the attached “IN-98800_MPPM_Shader.zip” project2. Open the “SampleScene”3. Select the “2p” Play Mode scenar... Read more

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