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Crash on keywords::LocalKeywordState::IsEnabled when creating a project ...
Reproduction steps:1. Create a new project with the URP 3D Sample Template Expected result: A project is created and openedActual re... Read more
"Material.EnableKeyword" method has no effect on the material when calli...
How to reproduce:1. Open the “Set Material Keyword Bug 2“ project2. Open the “SampleScene“3. Enter the Play Mode4. Observe the “Manu... Read more
Crash on MemoryProfiler::UnregisterAllocation when opening a specific scene
Reproduction steps:1. Open the attached project "CrashRepro" Expected result: Project opensActual result: Editor crashes Reproducibl... Read more
HDR color values set with MaterialPropertBlock.SetColor are incorrect wh...
Steps to reproduce:1. Open the “BugCheck” project2. Open the “MPB_Test” scene3. Enter Play Mode4. Open the Frame Debugger Window5. O... Read more
Editor crash when saving Currently Tracked Variants to Asset
Steps to reproduce:1. Create project using URP Template2. In Build Settings switch to Android3. Open Project Settings window4. Find ... Read more
[Windows] Shaders are compiled synchronously when "Asynchronous Shader C...
How to reproduce:1. Create and open a new project from a URP Sample Template2. Enable the “Asynchronous Shader Compilation“ checkbox... Read more
Crash on DynamicBranchState::PrepareState(unsigned long, keywords::Local...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/MainScene.unity” Scene3. Enter the Play Mode and wait fo... Read more
HDR colors are recorded in gamma compressed values instead of linear val...
Reproduction steps:1. Open the attached “repro_IN-85774“ project2. Open the “Assets/Scenes/Scene.unity“ Scene3. Open the Animation w... Read more
An Empty List Is Incorrectly Returned for Material Variant When Using Ma...
Reproduction steps:1. Create the project with any template2. Import the “BugRepro” package3. Open the “Assets/Test/Test.unity” Scene... Read more
Some Material Variants do not update when dirtied
How to reproduce:1. Open the “Material_Variants“ project2. In the menu, select Tools → Initialize Git repo3. Wait for the “Success!“... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class