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Shader compilation stuck on "0 / 6144 variants ready" when trying to com...
How to reproduce:1. Open the attached project “ShaderIssue.zip“2. Select the “Rsg_LW_MeshDissolve 1“ Shader Graph (Assets/RzFX_Blood... Read more
Crash during project build when accessing Remote Shader Cache
Unity may non-deterministically crash while building shaders, specifically while accessing the remote shader cache. A common workaro... Read more
Crash on ShaderLab::Program::CreateFromSerializedProgram when trying to ...
Reproduction steps:1. Open the attached project “CrashRepro“2. Open “CrashScene“ scene3. Enter Play mode Expected result: “Atmoshper... Read more
Prefab Instance with MaterialPropertyBlock has different Colour compared...
How to reproduce:1. Open the project "IN_31506"2. Open the "SampleScene" Scene in the Asset3. Enter the Play Mode4. Observe the two ... Read more
[Win] Editor slows down on each subsequent run when using compute shaders
Reproduction steps:1. Open the attached “Repro.zip” project2. Open the “Assets/Tutorial01.unity” Scene3. Enter the Play Mode4. Obser... Read more
Shader Compilation for projects with lots of Shaders can be slow (i.e. V...
Steps to reproduce: 1. Have a project with lots and lots of individual shaders. A production example of a project with 1000 VFX Asse... Read more
Texelsize node does not return the correct value when you reduce the tex...
The shadergraph node "texelsize" does not return the correct value when you reduce the texture quality in quality settings. I discov... Read more
Player looks different from Game view when using a custom volumetric shader
Reproduction steps:1. Open the attached project "VolumeLight"2. Build and Run the project3. Compare the Game view and the Player Exp... Read more
Build Target Platform Switch Regression for Standalone Platforms
Introduced in ee21762d18f9 - Merge PR #21060 from graphics/shadersystem/fix_incorrect_shader_api_during_importAffected platforms: OS... Read more
Texture Mipmap Streaming doesn't work with HDRP/Lit shader's UV tiling
Reproduction steps:1. Open the attached project "mipstreaming-scale"2. Open "SampleScene"3. Make sure the Game view resolution is 10... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS