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Caching PP doesn't put a space if "\ \n" is used
STR:1. Create a new project using the 3D template.2. Copy the attached shader to the Assets folder.3. Add a cube to the scene.4. Cre... Read more
Cancel button won't stop Shader Graph from compiling, user is unable to ...
Reproduction steps: Open the attached project Go to Assets → CreativeCore_Shaders → ShaderGraphs Click on any Shader Graph asset In ... Read more
Error and warnings opening Shader Graph with Built-In Renderer
Repro:1. Create new project.2. Install Shader Graph package.3. Assets > Create > Shader Graph > BuiltIn > Lit4. Open the... Read more
Shaders created with Shader Graph generate a large amount of shader vari...
How to reproduce:1. Open the attached “shader_variants_birp” project2. Open the Build Settings (File → Build Settings…) and ensure t... Read more
Unused fields in constant buffers are removed when shaders are compiled
How to reproduce:1. Open the attached “shader_issue” project2. In the Project window, select the “sh” shader3. In the Inspector, cli... Read more
Materials can not be modified when using ScriptedImporter
Reproduction steps: Open the attached project (“Bug.zip“) Select Assets/NewMat In the Inspector window check “Set Keyword” checkbox ... Read more
Water is not rendered and 'Compute shader (WaterLighting): Property (g_v...
Reproduction steps:1. Open the attached ‘FFH Core Project' project2. Open the ‘PlayGround’ Scene3. Observe the Scene view Expected r... Read more
[Backport] Shader.worldPosition interferes with drawing of the Shader wh...
Reproduction steps:1. Open the user's attached project2. Open the "SampleScene" Scene3. Enter the Play Mode4. Click on the "Use Matr... Read more
[ShaderGraph] "Float" property value may be set to a floating point valu...
How to reproduce:1. Open the user’s attached “UnityBugShaderGraphFloatAsInteger” project2. Select the “Assets → MyMaterial” Material... Read more
Material.SetOverrideTag setting LightMode tag has no effect
Material.SetOverrideTag should issue a warning when setting the value of LightMode tag that it won't have any effect. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class