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0
votes
Active

Shaders read from the buffer unconditionally

Shader System

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Nov 13, 2025

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Version/s: 2022.3.0f1, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

Steps to reproduce: Create a new Unity project Copy the attached compute shader to the Assets folder Inspect the compiled code for V... Read more

0
votes
Fixed

Compiling both variants when dynamic keywords are used

Shader System

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May 31, 2023

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Version/s: 2022.3.2f1, 2023.1.0b18, 2023.2.0a19

As I was working on a PR to change fog keywords in URP to dynamic branches, we noticed that we seem to be compiling both variants. B... Read more

0
votes
Fixed

[HDRP] Wrong material variant picked in player

Shader System

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Jul 01, 2022

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Version/s: 2022.3.16f1, 2023.1.0a2

Does not reproduce on: 2020.3.30f1, 2021.3.5f1 Reproduces on: 2023.1 + Trunk__________________________________More info: The issue s... Read more

0
votes
By Design

Quads with Transparent Unlit Shaders are positioned incorrectly in the G...

Shader System

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Jun 03, 2022

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Version/s: 2019.4.38f1, 2020.3.34f1, 2021.3.2f1, 2022.1.0f1, 2022.2.0a12

How to reproduce:1. Open the user's attached project2. Open scene BugReport/Bug3. Press the Play button4. Observe the movement of th... Read more

0
votes
By Design

[iOS] "Command buffer is aborted" error is thrown when using DXC compiler

Shader System

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May 03, 2022

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Version/s: 2021.2, 2021.2.19f1, 2021.3, 2022.1, 2022.2

Reproduction steps:1. Download and open "ShaderDXCBug.zip" project2. Build the project for iOS3. Observe the Xcode console Expected ... Read more

0
votes
Active

Specific water material is not rendered in the Editor and in builds

Shader System

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May 14, 2022

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Version/s: 2022.2.0a11, 2022.2.0a13

Reproduction steps:1. Open the attached 'HDRP_2022-2_Testing' project2. Open the 'OutdoorsScene'3. Observe the Scene view Expected r... Read more

0
votes
Fixed

[Backport] Surface Shader fails to compile with redefinition errors when...

Shader System

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May 24, 2022

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Version/s: 2020.3.34f1, 2021.3.3f1, 2022.1.1f1

How to reproduce:1. Open the attached project ("MultipleUVShaderCompile.zip")2. Try compiling the "MultipleUV" shader (Click on the ... Read more

0
votes
Fixed

Broken compute shaders propagate via the cache server

Shader System

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Sep 04, 2025

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Version/s: 6000.0.57f1, 6000.2.3f1, 6000.3.0b1, 6000.4.0a1, 6000.5.0a1

How to reproduce:1. Open the “Broken Compute shaders.zip“ project2. Set up and connect to a Cache Server (Accelerator) in Edit > ... Read more

0
votes
Fixed

[DX12] ShaderData.VariantCompileInfo.ShaderData contains 38 extra bytes ...

Shader System

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May 30, 2023

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Version/s: 2021.3.26f1, 2022.2.21f1, 2023.1.0b18, 2023.2.0a16, 2023.3.0a2

On DirectX 12, when calling ShaderData.Pass.CompileVariant, the returned data contains 38 extra bytes in ShaderData.VariantCompileIn... Read more

0
votes
Fixed

Nondeterministic build when building Asset Bundle containing shaders

Shader System

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Jun 28, 2022

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Version/s: 2023.1.0a2

Reproduction steps:1. Open "Test.bat" from project directory and make sure the path of Unity.exe is correct2. Run "Test.bat"3. Wait ... Read more

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