Search Issue Tracker
Editor crashes when opening the project with imported Shaders
How to reproduce: 1. Open the attached project: ShaderCrash.zip Expected result: Project loads Actual result: Unity crashes Reprod... Read more
Shader compiler outputs wrong shader code when entering Play Mode
Reproduction steps: 1. Open the attached project "GreenRed.zip" 2. Go to Assets > Scenes > "SampleScene" 3. Enter Play Mode Expecte... Read more
Shader compilation errors are not shown when Editor is restarted
How to reproduce: 1. Open the user's attached "shader_errors" project 2. Reimport the "NewUnlitShader" (in the Project window right-... Read more
GL shader reflection is truncated or crash occurs when struct is used fr...
Reproduction steps: 1. Add the attached shader "GLES3_GLCore_struct_name_reflection_truncation.shader" to a project 2. Select the s... Read more
Crash on PAL_LocalIPC_IsConnected when IPC fails on launch
How to reproduce: 1. Open the project attached by the user from "Berat.zip" Expected result: When IPC fails to connect, should fall... Read more
Errors shown in the Console window point to the incorrect line number in...
How to reproduce: 1. Open the attached project "ShaderLineNumberErrorExample.zip" 2. Open the "SampleScene" scene 3. Reimport "Error... Read more
Pass.CompileVariant fails to compile a variant if the shader is not supp...
STR: 1. Make a new project from the 3D template. 2. Put the attached shader and C# script in the Assets folder. 3. Use the menu "Rep... Read more
Crash or freeze with large static array in compute shader when using Vul...
How to reproduce: 1. Open the attached project '1369438.zip' 2. Make sure that Vulkan or OpenGLES3 Graphics API is selected in the P... Read more
Color Grading doesn't work in 2021.2 Players
Reproduction steps: 1. Open the user's attached project 2. Build and Run the project Expected result: Scene is orange in both Edito... Read more
Local keywords can be overridden by global keyword state
Shader keyword system improvements changes the behaviour of local keywords - they can now affected by global keyword state. STR 1.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target
- [Android] Gfx.WaitForGfxCommandsFromMainThread high performance usage and inconsistency when built Player scene has Canvas GameObject on a specific Project