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#pragma directives in .hlsl files are not being ignored when #include is...
How to reproduce:1. Open the attached “PragmaBug.zip“ project2. Open the “Assets/Scenes/ExampleScene.unity“ Scene3. Observe the Game... Read more
Editor crashes when opening the project with imported Shaders
How to reproduce:1. Open the attached project: ShaderCrash.zip Expected result: Project loadsActual result: Unity crashes Reproducib... Read more
Shader Build Settings Keyword text becomes greyed out after applying cha...
Reproduction steps:1. Create a new project2. Edit > Project Settings… > Graphics3. Click “+” button to add Keyword Declaration... Read more
Shader compilation errors are not shown when Editor is restarted
How to reproduce:1. Open the user's attached "shader_errors" project2. Reimport the "NewUnlitShader" (in the Project window right-cl... Read more
GL shader reflection is truncated or crash occurs when struct is used fr...
Reproduction steps: 1. Add the attached shader "GLES3_GLCore_struct_name_reflection_truncation.shader" to a project2. Select the sha... Read more
Crash on PAL_LocalIPC_IsConnected when IPC fails on launch
How to reproduce:1. Open the project attached by the user from "Berat.zip" Expected result: When IPC fails to connect, should fall b... Read more
[BiRP SG] Built-In Shader Graph's Emission input doesn't contribute to GI
Reproduction steps:1. Open user attached Project2. Edit the Shader Emissive Color property to have the reference name _EmissionColor... Read more
"Shader error in 'Hidden/Shader Graphs/BuiltIn Lit Basic'" error is thro...
How to reproduce:1. Open the attached project "WebVFXGraph"2. Go to Edit -> Project Settings -> Player -> Other Settings -&... Read more
Crash on SetCurrentMemoryOwner when opening the project
Reproduction steps:1. Open user attached project Expected result: The project starts normallyActual result: Project crashes when sta... Read more
Color Grading doesn't work in 2021.2 Players
Reproduction steps:1. Open the user's attached project2. Build and Run the project Expected result: Scene is orange in both Editor a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS