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2
votes
By Design

Assertion failed on expression: 'ShouldRunBehaviour()' error is thrown w...

Scripting

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Feb 04, 2019

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Version/s: 2018.3.0a1, 2018.3.2f1, 2019.1.0a1, 2019.2.0a1

To reproduce:1. Open user's attached project ("Prefab Editing Test")2. Select "Test Prefab" in Hierarchy window and enter prefab mod... Read more

0
votes
Won't Fix

Build fails using IncrementalCompiler with "The type 'Enum (or 'Object')...

Scripting

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Jun 12, 2018

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Version/s: 2018.2.0b7

Reproduction steps:1. Open the attached project.2. Set platform to iOS, Android or WebGL.3. Build the project. Actual behavior.- Bui... Read more

0
votes
Fixed

Assembly Definition file icon changes to generic text after file creation

Scripting

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Jan 21, 2018

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Version/s: 2018.1.0a6, 2018.1.0b3

When creating a new Assembly Definition file, the correct icon shows but reverts back to generic text icon after being generated. To... Read more

0
votes
Fixed

LayerMask variables add newly added Layers to the selected Layers

Scripting

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Jan 24, 2018

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Version/s: 2017.3.0f3

How to reproduce:1. Open given "LayerMaskRepro" Unity project2. Enter "TestScene" scene3. Select "GameObject" from the Hierarchy4. S... Read more

0
votes
By Design

Editor crashes executing IJobParallelFor when starting play mode for the...

Scripting

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Jan 24, 2018

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Version/s: 2018.1.0b3

Steps to reproduce:1. Download 991522_repro and open "test" scene2. Enter play mode3. Exit play mode4. Enter play mode Results: Edit... Read more

0
votes
Fixed

BackgroundWorker's completion callback doesn't get called at the end of ...

Scripting

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Jan 24, 2018

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Version/s: 2017.2.1p2

To reproduce:1) Create new project2) Create and open new C# script3) Add this function to it (and necessary using's): [UnityEditor.M... Read more

0
votes
Won't Fix

[scripting, patch] Boo.Lang reference missing from generated csproj

Scripting

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Jan 08, 2018

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Version/s: 2017.2.1p1

Reproduction steps:1. Create new Unity project2. Download the repository and add to Assets3. Re-import the assets4. Open script with... Read more

0
votes
Fixed

Prefab in subscene does not update after component script changes

Scripting

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Jun 25, 2020

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Version/s: 2020.2

Fixed for 2021.1 here:https://ono.unity3d.com/unity/unity/pull-request/114785/_/core/adb-import-worker-script-renaming Steps: 1. Dow... Read more

0
votes
Won't Fix

Unity editor crashes if code has nullable structs with circular dependency

Scripting

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Dec 12, 2019

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Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0f3, 2020.1

How to reproduce:1. Open attached project "754243.zip"2. In Project window, open "Test.cs" script3. Uncomment and save the code4. Se... Read more

0
votes
Not Reproducible

Editor crash when size of the List was set to 0 in the instance of a pre...

Scripting

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Nov 28, 2019

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Version/s: 2019.3.0a1, 2019.3.0f1, 2020.1.0a1

How to reproduce:1. Open attached project "subclass selector.zip"2. Open "non-zerosizeList" scene3. Set "Foo List" size value in "Fo... Read more

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