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[Android][IL2CPP] App crashes when accessing unsafe byte data
Repro steps:1. Open user attached project2. Build and Run3. Play Actual: App crashes Reproducible with: 2017.3.0p2, 2017.4.15f1, 201... Read more
InitializeOnLoadMethod throws exception with generic parameter
Steps to reproduce:1. Open user attached project2. Uncomment the first line of TheBug.cs script3. Notice the errors in the console- ... Read more
DLL file causes Editor to hang on entering Play mode
Steps to reproduce:1. Open attached “testingDLL.zip” Unity project2. Enter Play mode Expected results:Unity enters Play modeActual r... Read more
Managed DLL in the Editor folder doesn't get loaded when assembly defini...
Steps to reproduce: 1. Open attached project2. Observe the console error Actual result: the managed DLL in Editor folder doesn't get... Read more
Changes via Inspector are not saved to a .asmdef asset when it is marked...
How to reproduce:1. Create and open a new project2. Create a new assembly definition file in the Project Browser3. Mark the file as ... Read more
UnitySynchronizationContext.ExecuteTasks() causes per frame GC Alloc
Steps to reproduce:1. Download 1114295_repro.zip and open "Scene" scene2. Open Profiler window3. Enter play mode4. Search for UnityS... Read more
[Player] '(Filename: .../Debug.bindings.h Line: 43)' line is printed in ...
1. Open the attached "DebugLog.zip" project.2. Build and run it as standalone.3. Open the Player.log. Actual behavior:- "(Filename: ... Read more
Special folders and script compilation order is wrong when compiling Edi...
Repro steps:1. Open the attached "CompilationOrderIssue.zip" project2. Make sure that Plugins > Editor => "EditorScript" is an... Read more
Variant interface type assignment doesn't correctly convert when using m...
To reproduce:1. Open user's attached project2. Go to Window -> Test Runner3. In Test Runner window, press Run All4. Observe Expec... Read more
All about bugs
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