Search Issue Tracker
Assembly Definition file icon changes to generic text after file creation
When creating a new Assembly Definition file, the correct icon shows but reverts back to generic text icon after being generated. To... Read more
Renaming assemble definition in the Inspector does not rename it in the ...
Renaming assembly definition in the Inspector does not rename it in the Hierarchy Steps to reproduce- Open Unity 2019.3.0a11- Create... Read more
Internal package modules that are not used in a project do not get strip...
Repro steps:1) Create a simple project in URP, HDRP or built-in render pipeline, whichever render pipeline is desired.2) Go to the p... Read more
IEnumerator stops working when adding a Graphic component to a gameObjec...
To reproduce:1. Open attached Unity project "layoutbug.zip"2. Open scene "Bug"3. Go into Play Mode Expected result: IEnumerator func... Read more
AddComponent<>() high GC usage
Each call of AddComponent<>() function invokesAttributeHelperEngine::GetParentTypeDisallowingMultipleInclusion andAttributeHel... Read more
Editor crashes in FindRelativeTransformWithPath on entering Play mode, w...
To reproduce: 1. Open the project, attached by tester (scriptCrash.zip)2. Open "2D" scene3. Add HealthBarUI.cs script to Cube game o... Read more
Editor crash when size of the List was set to 0 in the instance of a pre...
How to reproduce:1. Open attached project "subclass selector.zip"2. Open "non-zerosizeList" scene3. Set "Foo List" size value in "Fo... Read more
[Unity 5.6] Calling instantiate on a non-main thread crashes Editor inst...
Steps to reproduce:1. Open the attached project2. Open scene cc#13. Enter play mode Expected result: Error: "INTERNALL_CALL_Internal... Read more
Creating object inside monoBehaviour causes editor to crash
Steps to reproduce:1. Download 915608_repro.zip and open "new" scene2. Enter play mode Expected results: Editor should have paused t... Read more
WaitForEndOfFrame() doesn't execute in batchmode on built project
To reproduce: 1. Download attached project "Break My Routine.zip" and open in Unity2. Open "Start Routine" scene3. Enter to Play mod... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask