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Scriptable Asset values reset when the project is restarted
Steps to reproduce: 1. Open user attached project "Template Project.zip" 2. In the top menu create an Asset GD Advertisement ->SetUp... Read more
[.NET4.6][RuntimeUpgrade] Empty error is thrown after importing .js scri...
Steps to repro: 1. Create new project; 2. Go to PlayerSettings window (Edit -> Project Settings -> Player); 3. Switch scripting runt... Read more
ConcurrentQueuetype is defined multiple times when user's libs defines it
Reproduction steps: 1. Open project attached(TestIssue_ConcurrentQueue.zip). Expected result: ConcurrentQueuetype will be defined o... Read more
JsonUtility.ToJson() doesn't serialize supertypes when generic base type...
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Press the Play button 4. Observe the Conso... Read more
UnityEngine.UI reference is missing in Assembly Definition Assemblies an...
To reproduce: 1. Download attached “UnityUIReference.zip" project and open in Unity 2. Open Console window Expected results: There... Read more
Indescriptive warning in the Console window when a Type parameter passes...
Reproduction steps: 1. Open the user's attached project "AnimancerTimelineProblem.zip" 2. In the Project window open Assets/Scenes/S... Read more
IDbCommand ExecuteNonQuery method rapidly allocates memory
Reproduction steps: 1. Download project "MemLeak.zip" and open in Unity 2. Open scene "memtestscene" 3. Open Task Manager 4. Enter P... Read more
Application.ForceCrash/Utils.ForceCrash not all ForcedCrashCategories pr...
Steps to reproduce: 1. Open user attached project 2. Build & Run 3. Check all 4 buttons and observe that not all of them produce a c... Read more
Unity crashes when playing OGV video
Reproduction steps: 1. Open the user's attached "FireTV Video Test.zip" project 2. Open the "SampleScene" Scene 3. Enter the Play mo... Read more
[RuntimeUpgrade][Mono] Building iOS project with Mono scripting backend ...
Steps to reproduce: 1. Open empty project 2. Switch to iOS platform 3. Change 'Scripting Backend' to 'Mono' 4. Change 'Scripting Ru... Read more
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