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Serialized UnityEvent in generic base class is not showing in Inspector
Steps to reproduce:1. Open user attached project2. Select game object 'Child class 1'3. Notice that event is shown in inspector4. Se... Read more
Adding a specific script to gameObject crashes editor
To reproduce:1. Open 'moreStrippedRepro' project2. Create a new gameObject, attach 'SensorScript' to it.3. If editor doesn't crash, ... Read more
Running complex procedural geometry crashes unity after few chunks were ...
Steps to reproduce:1. Open attached project2. Open "SandBox" map3. Play the scene Expected result: the game should not crash after f... Read more
[IL2CPP] Errors when building the project: Failed running, Exception: [....
A bunch of long Errors appear when trying to build the project using IL2CPP. Steps to reproduce:1. Open User's attached project (upl... Read more
"UnityEditor.InitializeOnLoad" calls constructor three times when Unity ...
How to reproduce:1. Download users attached project "doubleInitialize"2. Create or edit a script in Assets folder (without opening U... Read more
SceneManager events in RuntimeInitializeLoadType.BeforeSceneLoad are onl...
To reproduce:1. Open attached Unity project "SceneManagerEventsBug.zip"2. Open "Scene 0"3. Go into Play mode4. Click "Load Single"5.... Read more
Conditional compilation problem with RuntimeInitializeOnLoadMethod
Repro steps: 1. Open "DELETE.zip" project2. Clear the Console and enter Play mode3. Exit Play mode and check the Console output (Tes... Read more
Calling an external function from Mac bundle crashes editor
To reproduce:1. Open project2. Play scene Expected: scene will be played, if there are any errors, they will be shown in consoleActu... Read more
SerializedObject.CopyFromSerializedProperty(null) crashes the editor
Steps to reproduce:1. Open attached project (CopyFromSerializedProperty(null)_crash)2. Click "Run" on the top menu and select CrashT... Read more
GZipStream not reading correctly from stream if Flush() is called
Reproduction steps:1. Open an attached project on 5.6.0f32. Press play3. Observe the console output, first log is bytes written to s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used