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0
votes
Fixed

[Scripting] GetComponentInParent has no override for getting inactive ob...

Scripting

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Aug 31, 2019

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Version/s: 2019.2.2f1

How to reproduce:1. Open attached project "GetComponentInParentBug_2.zip" and scene "SampleScene"2. In Hierarchy window, select and ... Read more

1
votes
Fixed

[SerializeReference] Silent Crash when changing a shared child node

Scripting

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Sep 02, 2019

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Version/s: 2019.3.0a2, 2020.1.0a1, 2020.1.0a3

To reproduce:1. Create a new project and add the TestRef.cs Script.2. Add the Script to a Scene and press Play3. Expand the nodes in... Read more

0
votes
By Design

Editor layout becomes completely black when resizing Texture2D.whiteTexture

Scripting

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Sep 01, 2019

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Version/s: 2019.3.0a3, 2019.3.0b1, 2020.1.0a1

To reproduce:1. Open attached project ("case_1180843.zip")2. Open "SampleScene" scene and press Play3. Observe Editor layout Expecte... Read more

0
votes
Fixed

When using obsolete [SerializePrivateVariables] attribute the Player cra...

Scripting

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Aug 29, 2019

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Version/s: 2019.3.0b1, 2020.1.0a1

To reproduce:1) Open the attached project and scene2) Build and run it CRASH! Reproduced in Win 10 and Linux Reproduced in 2019.3.0b... Read more

3
votes
By Design

Menu Items are not created when creating them in a custom package loaded...

Scripting

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Dec 09, 2019

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Version/s: 2019.2.0a10, 2019.3.0f1, 2020.1

How to reproduce:1. Create a new project2. Open the Packages/manifest.json file3. Add the provided dependency to the list4. Open the... Read more

0
votes
Fixed

Logs still include a Stack Trace after setting Application.SetStackTrace...

Scripting

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Sep 05, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2018.4.5f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open tester-attached project (case_1181994-702390-Updated)2. Open the 'MainScene'3. Enter Play Mode4. Open Edito... Read more

0
votes
Not Reproducible

.dll file, defining constrains (might only be unity dlls) causes "StackO...

Scripting

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Sep 08, 2019

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Version/s: 2019.3, 2019.3.0b3, 2020.1

Reproduction steps:1. Create a New Project2. Import a Managed .dll file (e.x. "UnityEngine.dll" from your Unity install)3. Notice "S... Read more

0
votes
Fixed

[SerializeReference] managedReferenceFullTypename is empty when serializ...

Scripting

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Sep 11, 2019

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Version/s: 2019.3

1 ) Open attached project2 ) Select "New Serialize Reference Editor Bug.asset"3 ) Notice that in the inspector the class that does n... Read more

0
votes
Fixed

Compiler Output warnings and errors are placed outside of the stderr sec...

Scripting

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Sep 11, 2019

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Version/s: 2017.4.1f1, 2018.3.0a1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Download the user-submitted project(2017test)2. Build it via CMD/Terminal along with the -batchmode argument3. O... Read more

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