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[Scripting] GetComponentInParent has no override for getting inactive ob...
How to reproduce:1. Open attached project "GetComponentInParentBug_2.zip" and scene "SampleScene"2. In Hierarchy window, select and ... Read more
[SerializeReference] Silent Crash when changing a shared child node
To reproduce:1. Create a new project and add the TestRef.cs Script.2. Add the Script to a Scene and press Play3. Expand the nodes in... Read more
Editor layout becomes completely black when resizing Texture2D.whiteTexture
To reproduce:1. Open attached project ("case_1180843.zip")2. Open "SampleScene" scene and press Play3. Observe Editor layout Expecte... Read more
When using obsolete [SerializePrivateVariables] attribute the Player cra...
To reproduce:1) Open the attached project and scene2) Build and run it CRASH! Reproduced in Win 10 and Linux Reproduced in 2019.3.0b... Read more
Menu Items are not created when creating them in a custom package loaded...
How to reproduce:1. Create a new project2. Open the Packages/manifest.json file3. Add the provided dependency to the list4. Open the... Read more
Logs still include a Stack Trace after setting Application.SetStackTrace...
How to reproduce:1. Open tester-attached project (case_1181994-702390-Updated)2. Open the 'MainScene'3. Enter Play Mode4. Open Edito... Read more
.dll file, defining constrains (might only be unity dlls) causes "StackO...
Reproduction steps:1. Create a New Project2. Import a Managed .dll file (e.x. "UnityEngine.dll" from your Unity install)3. Notice "S... Read more
[SerializeReference] managedReferenceFullTypename is empty when serializ...
1 ) Open attached project2 ) Select "New Serialize Reference Editor Bug.asset"3 ) Notice that in the inspector the class that does n... Read more
Compiler Output warnings and errors are placed outside of the stderr sec...
How to reproduce:1. Download the user-submitted project(2017test)2. Build it via CMD/Terminal along with the -batchmode argument3. O... Read more
All about bugs
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