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The Boo compiler has a bug where it tries to detect inheritance cycles b...
To reproduce this bug: 1. Open the attached project 2. An Inheritance cycle error is outputted in the console. The Boo compiler h... Read more
Assigning Material.shader from a worker thread doesn't throw an error in...
Steps to reproduce: 1. Open attached project 2. Build and run release (non-developement) build 3. Start game and choose "Flat islan... Read more
Menu.SetChecked doesn't work from a method marked with [DidReloadScripts]
Reproduction steps: 1. Open the attached project "Repro.zip" 2. In menu select "Test/Recompile scripts" 3. Notice the output in cons... Read more
OnParticleTrigger() is called before Awake()
How to reproduce: 1. Open the attached project "ParticlesBug.zip" 2. Open "Test Particles" Scene 3. Enter Play mode 4. Pause Play mo... Read more
[ManagedPlugins] Crash after recompile when using external dll
To Reproduce: 1. Open the attached project 'DllUseEditorCrash.zip'. 2. Play scene 'Main'. 3. Edit 'Test.cs' to trigger a recompile ... Read more
Compiler does not allow implicit conversions in a ternary operator
Steps to reproduce: 1. Open attached project ("New Unity Project1"). 2. Notice that the "Console" window outputs: "Assets/test.cs(1... Read more
4.6 IL2CPP: crash opening animation controller
-e: trying to open an animation controller crashes the editor -repro: --create new project --create animation controller --double ... Read more
[Compilation-Pipeline] If project has "UNetWeaver error" then NullRefere...
Regression - doesn't happen in 5.6.0f3 How we can reproduce it using the example you attached 1 Open attached project Actual resul... Read more
Editor crashes on "MenuController::ExecuteMenuItem" when resetting a scr...
Reproduction steps: 1. Open the attached project "repro.zip" 2. Open Scenes/SampleScene scene 3. Select MainCamera in the Hierarchy ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Character text is not bold in the title of GameObjects in the Inspector when naming using specific language characters
- IndexOutOfRangeException and GUI Error get thrown in Scene View when Articulation Body Edit Joints is set to "Edit the joint angular limits"
- Volumetric fog is not rendered around GameObjects that are baked with APV when Sky Occlusion is enabled
- UI Text color is incorrect when text is rendered on SubMeshUI
- "Invalid SortingGroup index set in Renderer" errors when making many modifications in same frame