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MissingReferenceException is thrown in the Play mode
How to reproduce: 1. Open the attached repo-812099.zip project 2. Enter the Play mode Expected: no errors in the Console window A... Read more
Vector3 does not implement IFormattable interface
How to reproduce: 1. Open the attached 'project-1179279.zip' project 2. Enter Play mode and observe the Console window Expected res... Read more
Script Updater is triggered and makes changes to a DLL for unclear reasons
How to reproduce: 1. Open the user's attached project ("Unity.zip") 2. Import the attached package Expected results: API update is ... Read more
SerializedProperty.objectReferenceInstanceIDValue asserts if Update() ha...
How to reproduce: 1. Open the attached "SerializationBug.zip" project 2. Open scene "Sample Scene" 3. Select "Bug" in the Hierarchy ... Read more
Unity leaks memory when doing assertion with interpolated string when Bu...
How to reproduce: 1. Open the "burst_leak.zip" project 2. Open the "SampleScene.unity" scene 3. Make sure Profiler is recording and ... Read more
Native Plugin regression from 2018.x results in "DllNotFoundException" e...
Reproduction steps: 1. Open "zProject_694000.zip" project 2. Open "Demo" scene 3. Enter Play mode 4. Notice an "DllNotFoundException... Read more
'Serialization depth limit 7 exceeded...' warning is thrown when declari...
How to reproduce: 1. Open user's attached project and 'SampleScene' scene 2. In Console window inspect thrown warning Expected resu... Read more
[Scripting] Argument exception is thrown on right-clicking a gameObject ...
"ArgumentException: Object at index 0 is null" exception is thrown on right-clicking a gameObject with missing script instance. Refe... Read more
Unity Editor Freeze after reloading AppDomain
How to reproduce: 1. Open attached project ("RealmTestForUnityStandalone.zip") 2. Open SampleScene scene 3. Enter Play mode 4. Exit ... Read more
Headers are rendered in reverse order when using multiple [Header()] att...
To reproduce: 1. Open Unity and create a New Project 2. Create a new script and attach it to any gameObject 3. Open the newly creat... Read more
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