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"No MonoBehaviour scripts in the file" error if classes of the script ar...
"No MonoBehaviour scripts in the file" error if classes of the script are inside the namespace and the one which derives from MonoBe... Read more
Unity crashes when playing a scene at SpectatorView.SpectatorViewManager...
Steps to reproduce:1. Open the attached project(Spectator_HoloceumMSR_01.zip)3. Open the SpectatorViewSample scene4. Play the scene5... Read more
Header does not appear if followed by private variable
To reproduce:1. Open attached Unity project "Header.zip"2. Open "gg" scene3. Click on Main Camera and observe the "HeaderTest" scrip... Read more
The function "GetComponentInParent" returns null when the parent object ...
Reproduction steps:1. Open the attached project;2. Build the scenes on Standalone platform;3. Open the built project;4. Click "LAN H... Read more
Crash at iplLoadFinalizedScene when starting Play Mode with SteamAudio p...
To reproduce:1. Open attached Unity project "aeRemainAsShifting.zip"2. Open "proto" scene in "SCENES" folder3. Enable Steam Audio Ma... Read more
Crash on mono_class_init when pausing playmode or inspecting object
Reproduction steps:1. Open repro project (NewRepro.zip)2. Open scene "TestScene".3. Press Play.4. Press Pause. Expected: Play mode w... Read more
Serialized UnityEvent in generic base class is not showing in Inspector
Steps to reproduce:1. Open user attached project2. Select game object 'Child class 1'3. Notice that event is shown in inspector4. Se... Read more
Coroutines can't be stopped by stopping their parent when having two or ...
To reproduce:1. Open my attached project2. Enter Play mode Expected: both cubes remain in same position - both coroutines are stoppe... Read more
[OS.X] Time.deltaTime gives negative value of 1E-05 when changing date i...
To reproduce:1.Open users attached project "Negative Delta Time Test.zip"2.Drag "test.cs" script from project window to Main Camera ... Read more
A particular script is not recognized as a MonoBehaviour
The script seems to be not recognized as MonoBehaviour if it is in a custom namespace AND there is a preprocessor directive:#if UNIT... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used