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Scene view Custom Tools are not responsive when importing script with bu...
Steps to reproduce:1. Create new Unity project2. Import provided “NewMonoBehaviourScript.cs” script to the project3. Wait for projec... Read more
Editor top-left toolbar tooltip UI issues
Steps to reproduce:1. Create a new project2. Hover over Editor top-left toolbar icons (Account, Asset Store, Unity Version Control a... Read more
[Windows] Long Toolbar Preset name shows up as empty field
Steps to reproduce:1. Create a new project2. Right-click in the Unity Toolbar and select Save Preset option (Presets > Save Prese... Read more
Tooltip keeps reappearing while moving Unity Toolbar button around
Steps to reproduce:1. Create a new project2. Enter Toolbar Edit mode or hold Command/Ctrl and drag one of the buttons3. Hold button ... Read more
Project Directory is opened when Opening the Editor Log from the Console...
Steps to reproduce: Launch the Editor with the "-nolog" argument (either in Hub or from CLI) In the Console Window click the kebab m... Read more
Rotation values are not displayed correctly in Grid and Snap Settings af...
Reproduction steps:1. Create a new Universal 2D project2. Create Cube GameObject (GameObject > 3D Object > Cube)3. Change all ... Read more
Edit Bounding Volume buttons are missing when GameObject contains a comp...
How to reproduce:1. Open attached project "IN-124212"2. Open "SampleScene"3. Select "player" GameObject in the Hierarchy4. Observe C... Read more
Details are not shown when Error Message is still selected after changin...
Steps to reproduce: Open any Project Drag the attached script to any Scene's Hierarchy and enter Play Mode Select the generated Info... Read more
GameObject sometimes rotates excessively when rotated using Rotate Tool
How to reproduce: Create a new project. Add the attached "ExcessiveSpin.cs" script to the project. In the Scene View's "Tool Setting... Read more
Scene view Tool Handle transforms always reset to "Center" and "Global" ...
How to reproduce: Create and open a new project Open the Scene view Change the ‘Tool Handle Position' to “Pivot“ and 'Tool Handle Ro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS