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0
votes
Postponed

Reimport all launches the most recently opened project

Scene Management

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Aug 22, 2017

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Version/s: 2017.2.0b8

Reproduction steps: 1. Create a new project (Lets name it "First project"). 2. Create another project with another editor instance (... Read more

6
votes
Duplicate

Editor crashes and Assertion failed on expression: '!gameObject.IsActive...

Scene Management

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Jun 24, 2017

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Version/s: 5.5.1f1

To reproduce: 1. Open repro project(link in edit) 2. Open 'Test' scene 3. Delete all GameObjects except 'MachineGun' 4. Play scene ... Read more

0
votes
By Design

If prefab is instantiated with PrefabUtility.InstantiatePrefab children ...

Scene Management

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Dec 24, 2015

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Version/s: 5.3.0f4

How to reproduce: 1. Open 'Test Scene' in the attached project 2. Delete 'child' object 3. Press play in editor. (child object is in... Read more

0
votes
Fixed

Applying changes to prefab, which occur while animating, gets applied du...

Scene Management

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Jan 25, 2017

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Version/s: 5.6.0b5

How to reproduce: 1. Open the attached project 2. Open and play Test scene 3. Click on Die button (lizard will play Die animation) 4... Read more

0
votes
By Design

Empty Asset packages list when creating a new project

Scene Management

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Sep 11, 2017

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Version/s: 2017.1.1f1

How to reproduce: 1. Open Unity 2. Click on New project 3. Select Add Asset Package Expected result: Window with Standart Asset pac... Read more

0
votes
Duplicate

Editor crashes when importing "GuidedProjectStarterFiles" package from U...

Scene Management

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Jan 17, 2022

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Version/s: 2022.1.0a15, 2022.1.0b4, 2022.2

Reproduction steps: 1. Open the attached project 2. Right-click in the Project window and select "Reimport All" Expected result: As... Read more

0
votes
By Design

Plugin platform change to 'Any Platform' when upgrading a project from 5...

Scene Management

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Jul 26, 2017

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Version/s: 5.3.8f1

Reproduction steps: 1. Open the attached project with 5.3 Unity version. 2. Navigate to Assets > Plugins > iOS > Flurry > iOS folder... Read more

0
votes
Fixed

Editor crashes on "Transform::CountNodesDeep" when reimporting assets

Scene Management

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Dec 02, 2021

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Version/s: 2022.1, 2022.1.0b1

Reproduction steps: 1. Open users attached project 2. Reimport Assets/Advanced/MegaCityBuilding/Prefabs/Environment/Backdrop_Buildin... Read more

0
votes
Duplicate

SceneManager.SetActiveScene cannot be called inside SceneManager.sceneLo...

Scene Management

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Dec 08, 2017

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Version/s: 2017.1.1f1

Reproduction steps: 1. Open the attached project "SceneActivationBug.zip"; 2. Open the "StartingScene"; 3. Click Play in Unity; 4. ... Read more

0
votes
By Design

[Mesh][Prefab] With skinnedMeshRenderer component in a prefab - bones li...

Scene Management

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Mar 23, 2022

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Version/s: 2022.2.0a1

Steps (to see the problem): 1. open repro project, open SampleScene 2. In hierarchy, select "INSTANCE-FBX" > "SpitterMesh" gameobjec... Read more

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